
Chenny Amadike developed and maintained core gameplay and UI systems for the CorylC/CS383BrainstewGame repository, focusing on cross-platform readiness and user experience. Over five months, Chenny delivered features such as health bars, pause and settings menus, and mobile input support, using C#, Unity, and YAML to ensure robust scene management and responsive controls. The work included detailed documentation, architecture diagrams, and project planning artifacts, improving maintainability and onboarding. Chenny also addressed bugs and implemented stress testing, while contributing a Colab Subscription Optimization Guide to enhance user education. The engineering demonstrated depth in both technical execution and project organization.

October 2025 monthly summary focusing on delivering user-education content and maximizing Colab subscription value within CorylC/CS383BrainstewGame. The primary deliverable was a Colab Subscription Optimization Guide designed to help users leverage Colab subscriptions more effectively, covering access to popular LLMs, usage of faster GPUs, and management of memory and runtime limits.
October 2025 monthly summary focusing on delivering user-education content and maximizing Colab subscription value within CorylC/CS383BrainstewGame. The primary deliverable was a Colab Subscription Optimization Guide designed to help users leverage Colab subscriptions more effectively, covering access to popular LLMs, usage of faster GPUs, and management of memory and runtime limits.
May 2025 performance snapshot for CorylC/CS383BrainstewGame: Delivered Mobile Platform Support and Input System to advance cross-platform playability and user experience. Implemented mobile build configurations, scene activation for mobile, input handling, and font asset adjustments; added a mobile shooting input flow and then reverted a temporary 'Mobile Fix' to restore prior state for stability. These changes position the game for broader mobile adoption and smoother ongoing maintenance.
May 2025 performance snapshot for CorylC/CS383BrainstewGame: Delivered Mobile Platform Support and Input System to advance cross-platform playability and user experience. Implemented mobile build configurations, scene activation for mobile, input handling, and font asset adjustments; added a mobile shooting input flow and then reverted a temporary 'Mobile Fix' to restore prior state for stability. These changes position the game for broader mobile adoption and smoother ongoing maintenance.
April 2025 focused on delivering core health UI, level visuals, and cross‑platform readiness for CorylC/CS383BrainstewGame, while stabilizing the feature set for future iterations. Key work included the Health Bar system and related UI, floor visuals, and new end‑game UX, alongside mobile controls and several bug fixes that improved reliability and QA readiness.
April 2025 focused on delivering core health UI, level visuals, and cross‑platform readiness for CorylC/CS383BrainstewGame, while stabilizing the feature set for future iterations. Key work included the Health Bar system and related UI, floor visuals, and new end‑game UX, alongside mobile controls and several bug fixes that improved reliability and QA readiness.
2025-03 monthly summary for CorylC/CS383BrainstewGame: Highlights include delivering a new UI-focused Settings Menu System, stabilizing core navigation, improving font rendering fidelity, and updating project governance artifacts. Delivered features and fixes improved user experience, stability, and planning visibility across the project.
2025-03 monthly summary for CorylC/CS383BrainstewGame: Highlights include delivering a new UI-focused Settings Menu System, stabilizing core navigation, improving font rendering fidelity, and updating project governance artifacts. Delivered features and fixes improved user experience, stability, and planning visibility across the project.
February 2025 delivered documentation-heavy and UI-focused milestones for CorylC/CS383BrainstewGame. Key features documented and diagrammed (Champion TL6), planning artifacts established (Brain Stew Master Gantt Chart and related diagrams), and core gameplay UI (Pause Menu) implemented. These deliverables improve maintainability, onboarding, and predictability of milestones, while enabling smoother future iterations.
February 2025 delivered documentation-heavy and UI-focused milestones for CorylC/CS383BrainstewGame. Key features documented and diagrammed (Champion TL6), planning artifacts established (Brain Stew Master Gantt Chart and related diagrams), and core gameplay UI (Pause Menu) implemented. These deliverables improve maintainability, onboarding, and predictability of milestones, while enabling smoother future iterations.
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