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JJabbez

PROFILE

Jjabbez

Over four months, CorylC developed core gameplay systems and UI features for the CS383BrainstewGame repository, focusing on player mechanics, scene management, and cross-scene state persistence. Using Unity, C#, and ShaderLab, CorylC integrated a robust point system, health and animation controllers, and dynamic scene transitions, ensuring smooth gameplay and reliable feedback. The work included architectural improvements, prefab workflows, and technical documentation to support maintainability and future development. CorylC addressed bugs affecting UI and gameplay stability, implemented automated testing, and enhanced the rendering pipeline, demonstrating a thorough, end-to-end engineering approach that balanced new features with code organization and project planning.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

57Total
Bugs
8
Commits
57
Features
25
Lines of code
183,395
Activity Months4

Your Network

5 people

Work History

May 2025

5 Commits • 3 Features

May 1, 2025

During May 2025 for CorylC/CS383BrainstewGame, key features were delivered that strengthen gameplay feedback, cross-scene continuity, and UI polish, driving a more engaging and reliable player experience. 1) Point System Enhancement and Cross-Scene Persistence: extended the point system to award points for boss defeats, ensured score and health persist across scene loads, and integrated a PointManager prefab into scene management to centralize scoring and state. Commits: f7d908e94cc4e322125f4e47ff29d845246bdf70 (Fixed Kill Score and Health Bug); ff1b51cf44bf33a9a8dea7d3d8251422887d3a24 (Point System Fix 2). 2) Player Animation System: added robust animation handling for idle, run, jump, and death states with updated sprite import settings and new animation controller/scripts to improve responsiveness and feedback. Commit: cb1f115916694f7c508fd9cee4e6a5f1e4ba0b0b (PAnimation in DIFF SCENE). 3) UI and Scene Polish and Game Flow Timing: refined victory UI and scene-specific UI, adjusted text/positions, and updated game-over delay timing; maintained UI-related scene files for consistency. Commits: b2b05a685d36fab1531acad1e4dfa084548df633 (WIP); 2324f4a0e6224f3891fac4400ffd04c92c4a53bd (Another fix).

April 2025

15 Commits • 6 Features

Apr 1, 2025

April 2025 performance summary for CorylC/CS383BrainstewGame. Delivered core player character integration with visuals and prefab setup, health system improvements with persistence across scenes, fix for pause-state shooting to stabilize gameplay, BC Mode system with persistent state toggles, and a Dynamic Lever System enabling scene transitions with runtime IDs. These efforts improved player experience, cross-scene state continuity, and gameplay reliability while establishing a solid foundation for future features. Key technical work spanned Unity prefab workflows, scene management, input handling, and state persistence, complemented by ongoing planning and documentation improvements.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — CorylC/CS383BrainstewGame: Delivered core audiovisual and rendering readiness features that establish a stable foundation for future gameplay polish and cross‑platform consistency. Key work includes the AudioManager integration in the scene, URP configuration updates, and a glyph data reset/clear for the TextMesh Pro font asset to ensure reliable text rendering under the new pipeline. This set of changes aligns with ongoing objectives to improve user experience and maintainability while enabling future audio-reactive and visual features. Linked commit: 360a86a83a1eb5beb5aec16dbdee4056447be710 ("Player Boundary & Stress").

February 2025

36 Commits • 15 Features

Feb 1, 2025

February 2025 performance summary for CorylC/CS383BrainstewGame focusing on delivering architectural foundations, gameplay enhancements, and UI stability to accelerate future development and improve demonstration readiness.

Activity

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Quality Metrics

Correctness86.2%
Maintainability84.4%
Architecture81.2%
Performance80.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#CSSHTMLShaderLabTextUnityUnity AssetUnity Asset MetaUnity C#Unity Meta

Technical Skills

2D PhysicsAnimationAsset IntegrationAsset ManagementAudio ManagementBug FixingC#C# ScriptingCharacter AnimationCharacter ControllerCode OrganizationDiagrammingDocumentationDocumentation ManagementEnemy AI

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CorylC/CS383BrainstewGame

Feb 2025 May 2025
4 Months active

Languages Used

C#ShaderLabTextUnityUnity Asset MetaUnity C#Unity MetaUnity Scene

Technical Skills

2D PhysicsAsset ManagementC#Character ControllerCode OrganizationDiagramming

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