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Nihat K Polat

PROFILE

Nihat K Polat

Over three months, Nihat Kayra Polat contributed to the CorylC/CS383BrainstewGame repository by developing and refining core 2D gameplay features, including a trap damage system, moving platforms, and expanded level layouts. He applied C# scripting and Unity Engine to implement dynamic player interactions, enhance UI reliability, and manage complex scene structures. His work included asset management, collision detection, and project planning through Gantt chart updates, ensuring both technical stability and project visibility. By addressing bugs and iterating on scene enhancements, Nihat demonstrated depth in object-oriented programming and game development, delivering maintainable solutions that improved player experience and project maintainability.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

62Total
Bugs
5
Commits
62
Features
25
Lines of code
300,688
Activity Months3

Your Network

5 people

Work History

April 2025

33 Commits • 13 Features

Apr 1, 2025

April 2025: Delivered expanded Amazon and Zoon scenes, enhanced project visibility with Gantt updates, expanded level layouts, and fixed critical stability issues, aligning with business goals of richer gameplay and reliable delivery.

March 2025

6 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for CorylC/CS383BrainstewGame: Delivered critical gameplay and UI reliability improvements, with a focus on robust player feedback and clearer project planning. Key features delivered include a Trap Damage System that damages the player over time when entering traps (TrapDamage.cs, trap collider setup, and test scaffolding for platform/trap boundaries) and a Moving Platform Dynamic Binding to control platform speed (initial 5 units/second). Major UI stability fix corrected the health bar display by aligning the Freezer scene canvas reference resolution from 1600x900 to 1920x1080. Additionally, the Gantt chart planning document was updated to reflect revised budget and hours. These changes improve player experience, stability, and project visibility, enabling better resource planning and faster iteration.

February 2025

23 Commits • 10 Features

Feb 1, 2025

February 2025 highlights for CorylC/CS383BrainstewGame: Delivered core gameplay and project-management features, stabilized baseline, and expanded asset pipelines. Focused on scheduling/UI/domain logic with visual fidelity improvements, while reorganizing project structure for long-term maintainability and faster iteration cycles.

Activity

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Quality Metrics

Correctness83.0%
Maintainability84.2%
Architecture79.4%
Performance78.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity MetaUnity PrefabUnity SceneUnity Scene DescriptionUnity Scene File

Technical Skills

2D Art2D Game DevelopmentAsset ManagementC#C# ScriptingCollision DetectionDesign PatternsDocumentationGame DevelopmentLevel DesignObject-Oriented ProgrammingPhysics ConfigurationPrefab CreationProject ManagementScene Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CorylC/CS383BrainstewGame

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity MetaUnity SceneUnity Scene DescriptionUnity Scene File

Technical Skills

2D Game DevelopmentAsset ManagementGame DevelopmentLevel DesignPhysics ConfigurationProject Management

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