
Annaëlle Degard developed two core features for the Eschyles/Modart_ESGI_Project repository, focusing on immersive cinematic storytelling and synchronized multi-display video playback. She expanded the Chiaroscuro environment by integrating new 3D models, materials, and scene assets, using Unreal Engine and Blueprint scripting to streamline asset management and scene integration. Her work enabled coordinated video playback across multiple in-scene TVs, supporting multiplayer scenarios and interactive first-person elements. By establishing a stable content pipeline and refining asset loading and video routing, Annaëlle delivered a scalable foundation for future content expansion, demonstrating depth in 3D asset integration, configuration management, and multiplayer implementation.

April 2025 — Eschyles/Modart_ESGI_Project monthly summary. Focused on delivering two major features to advance immersive cinematic storytelling and multi-display video capabilities, with a stable integration pipeline to support rapid future content work. Key features delivered: - Chiaroscuro Visuals, Scenes, and Character Assets: Expanded environment with new assets, models, videos, and scene integration including socle, silhouettes, TV/blueprints, and first-person elements. Representative commits included: b6e451b6f63d37c5c42636f1713f1dce09b371d8; b6de5dd09ec6d0e14890c8aa04c7a98c2d6a7475; 1de741c824ec1b3d269c5da7ff4a42ede3f8aee7; 8eef0cabbfcdf4bd008cc11fa441da416e025f37. - TV Synchronization and Video Playback across Multiple Displays: Enabled TV-based video playback coordination and a new video widget across Chiaroscuro scenes, including multi-TV multiplayer support. Representative commits included: cd6d33ebe023e5c8c615d83c708b55f07ed5a3f0; 590df5d573329d0db438ea9de0f15cb31124e9b0. Major bugs fixed / refinements: - Asset loading and file path corrections, video routing adjustments, and reredirection improvements to stabilize scene integration (examples: 4d0cc15321e8d53837927539a4f2df078006ba39; 62b74f0c6b7bbf2953e5d2aab5608e62a53c329e). - Additional interaction fixes and in-scene synchronization tweaks (e.g., 8d7a7e9a8ebaa2dd7adfa60ed2cdfef37e47d76a; c02ce26f47aab117a28b4529c31d22c59cbb55c6). Overall impact and accomplishments: - Delivered a richer, more immersive demo-capable environment with cross-display video coordination, enabling new storytelling formats and marketing/demo opportunities. - Established a scalable content pipeline and blueprint-driven workflows to accelerate future scene expansions and asset integration. Technologies/skills demonstrated: - Unreal Engine/Blueprint-driven development, in-scene video widgets, and asset integration for cinematic environments. - Multi-display synchronization, interactive TV elements, and basic multiplayer scaffolding for synchronized playback. - Sound integration and first-person interaction within complex scenes.
April 2025 — Eschyles/Modart_ESGI_Project monthly summary. Focused on delivering two major features to advance immersive cinematic storytelling and multi-display video capabilities, with a stable integration pipeline to support rapid future content work. Key features delivered: - Chiaroscuro Visuals, Scenes, and Character Assets: Expanded environment with new assets, models, videos, and scene integration including socle, silhouettes, TV/blueprints, and first-person elements. Representative commits included: b6e451b6f63d37c5c42636f1713f1dce09b371d8; b6de5dd09ec6d0e14890c8aa04c7a98c2d6a7475; 1de741c824ec1b3d269c5da7ff4a42ede3f8aee7; 8eef0cabbfcdf4bd008cc11fa441da416e025f37. - TV Synchronization and Video Playback across Multiple Displays: Enabled TV-based video playback coordination and a new video widget across Chiaroscuro scenes, including multi-TV multiplayer support. Representative commits included: cd6d33ebe023e5c8c615d83c708b55f07ed5a3f0; 590df5d573329d0db438ea9de0f15cb31124e9b0. Major bugs fixed / refinements: - Asset loading and file path corrections, video routing adjustments, and reredirection improvements to stabilize scene integration (examples: 4d0cc15321e8d53837927539a4f2df078006ba39; 62b74f0c6b7bbf2953e5d2aab5608e62a53c329e). - Additional interaction fixes and in-scene synchronization tweaks (e.g., 8d7a7e9a8ebaa2dd7adfa60ed2cdfef37e47d76a; c02ce26f47aab117a28b4529c31d22c59cbb55c6). Overall impact and accomplishments: - Delivered a richer, more immersive demo-capable environment with cross-display video coordination, enabling new storytelling formats and marketing/demo opportunities. - Established a scalable content pipeline and blueprint-driven workflows to accelerate future scene expansions and asset integration. Technologies/skills demonstrated: - Unreal Engine/Blueprint-driven development, in-scene video widgets, and asset integration for cinematic environments. - Multi-display synchronization, interactive TV elements, and basic multiplayer scaffolding for synchronized playback. - Sound integration and first-person interaction within complex scenes.
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