
During April 2025, Sarrak Oussaierr developed core gameplay and environment features for the Eschyles/Modart_ESGI_Project repository. He established a first-person character controller using Unreal Engine Blueprints, implementing movement, jumping, looking, and shooting mechanics with new assets and input mappings. Sarrak expanded the Echoes environment by modeling and integrating new wall and decor assets, enhancing scene depth and visual quality. He managed asset and configuration pipelines, adding animations, audio, and engine settings to support rapid iteration. His work focused on 3D asset integration, environment art, and configuration management, laying a scalable foundation for future gameplay features and content updates.

April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.
April 2025 (2025-04): Delivered foundational gameplay and environmental enhancements in Eschyles/Modart_ESGI_Project. Implemented a first-person movement foundation with new blueprint assets and input mappings, expanded Echoes environments with walls and decor, and integrated additional content, assets, animations, audio, and engine/editor configurations to enable rapid iteration and richer visuals. No major bugs fixed this period; focus was on enabling core gameplay and content pipelines for upcoming features and iterations.
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