
Elodie Guldas developed foundational gameplay and asset workflows for the Eschyles/Modart_ESGI_Project, focusing on rapid iteration and maintainable code. She implemented scene and character initialization, unified collision handling, and asset loading pipelines using Unreal Engine and UnrealScript, enabling efficient prototyping and stable gameplay. Her work included integrating 3D assets, managing environment art, and enhancing UI widgets, which streamlined asset packaging and improved user interactions. Elodie also introduced visual effects such as candle particles and developed a lamp processing workflow. By standardizing commit practices and normalizing updates, she improved repository hygiene and traceability, demonstrating depth in asset management and game development.

April 2025 – Eschyles/Modart_ESGI_Project: Delivered foundational gameplay and asset workflows with a focus on rapid iteration, visuals, and maintainability. Key features include scene/character initialization and interactions, asset loading with packs/textures/NPC assets, a unified collision system, candle particle visual effects, lamp processing workflow, widget enhancements, additional assets, and rename functionality. A normalizing commit standardization effort was completed to improve consistency across updates. Overall impact: accelerated development throughput, more stable gameplay experiences, streamlined asset packaging, and better traceability for releases. Technologies demonstrated: game engine scripting and integration, asset pipeline design, collision handling, particle effects, UI/widget development, and release hygiene.
April 2025 – Eschyles/Modart_ESGI_Project: Delivered foundational gameplay and asset workflows with a focus on rapid iteration, visuals, and maintainability. Key features include scene/character initialization and interactions, asset loading with packs/textures/NPC assets, a unified collision system, candle particle visual effects, lamp processing workflow, widget enhancements, additional assets, and rename functionality. A normalizing commit standardization effort was completed to improve consistency across updates. Overall impact: accelerated development throughput, more stable gameplay experiences, streamlined asset packaging, and better traceability for releases. Technologies demonstrated: game engine scripting and integration, asset pipeline design, collision handling, particle effects, UI/widget development, and release hygiene.
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