
Carla-Eugenie Coelho developed new environmental content and growable asset features for the Eschyles/Modart_ESGI_Project repository, expanding the Fungiscape game world. She created a new level with enhanced visuals and vegetation, focusing on 3D asset integration and level design using Unreal Engine and UnrealScript. Her work included introducing a blueprint-driven, growable mushroom asset with custom materials, while standardizing asset scaling to ensure consistency and maintainability across future content. By organizing assets and improving the asset pipeline, Carla enabled faster iteration and higher visual fidelity. The depth of her contributions supported both immediate gameplay enhancements and long-term scalability for the project.

April 2025 — Focused on delivering substantial new content for Fungiscape and improving asset scalability to support faster iteration and richer player experiences. Two primary feature efforts were completed within Eschyles/Modart_ESGI_Project: - New Environmental Content Pack: added a new level, environment visuals, and vegetation, expanding the game world and visual fidelity. - Growable Assets Enhancements with Champi: introduced a new growable mushroom asset (champi) with materials and a blueprint, and standardized scaling across growable assets to ensure consistency across future content. No major bugs were documented for this period in the provided data; the emphasis was on feature delivery, code/asset organization, and maintainable expansion of the asset pipeline. Technologies/skills demonstrated include Unreal Engine asset integration, level design, blueprint scripting, materials creation, and scaling standardization, all contributing to stronger game polish and faster content iteration.
April 2025 — Focused on delivering substantial new content for Fungiscape and improving asset scalability to support faster iteration and richer player experiences. Two primary feature efforts were completed within Eschyles/Modart_ESGI_Project: - New Environmental Content Pack: added a new level, environment visuals, and vegetation, expanding the game world and visual fidelity. - Growable Assets Enhancements with Champi: introduced a new growable mushroom asset (champi) with materials and a blueprint, and standardized scaling across growable assets to ensure consistency across future content. No major bugs were documented for this period in the provided data; the emphasis was on feature delivery, code/asset organization, and maintainable expansion of the asset pipeline. Technologies/skills demonstrated include Unreal Engine asset integration, level design, blueprint scripting, materials creation, and scaling standardization, all contributing to stronger game polish and faster content iteration.
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