
Over six months, Aratcliffe developed core gameplay and UI systems for the Karkaranos/CapstoneRepository using Unity and C#. They built a grid-based movement engine, a turn-based combat framework, and a modular UI infrastructure, enabling rapid feature iteration and consistent user experience. Their work included advanced camera controls with dynamic panning and event-driven APIs, as well as cutscene and video playback systems to support narrative delivery. Aratcliffe emphasized maintainability through code refactoring, documentation, and modular design. By addressing bugs and integrating features like background cutscene playback, they ensured stable, scalable gameplay loops and improved the project’s overall development velocity.

February 2026 monthly summary for Karkaranos/CapstoneRepository. Focused on delivering a robust camera system and stabilizing its integration with the rest of the game engine, alongside targeted refactors and documentation to improve maintainability and future development velocity.
February 2026 monthly summary for Karkaranos/CapstoneRepository. Focused on delivering a robust camera system and stabilizing its integration with the rest of the game engine, alongside targeted refactors and documentation to improve maintainability and future development velocity.
January 2026 — CapstoneRepository: Stabilized user experience and improved documentation through targeted fixes. Key changes include reverting the Zoom-In Camera feature to restore prior behavior (addressing regression risks and user feedback) and updating file header metadata to reflect the correct last modified date and author, ensuring accurate documentation and auditability. Commits: a912a6e119c047d0e16e144fa2a48d578967cf47; 0d50e15fb736a0f5852fdc522c906fa7facb307b.
January 2026 — CapstoneRepository: Stabilized user experience and improved documentation through targeted fixes. Key changes include reverting the Zoom-In Camera feature to restore prior behavior (addressing regression risks and user feedback) and updating file header metadata to reflect the correct last modified date and author, ensuring accurate documentation and auditability. Commits: a912a6e119c047d0e16e144fa2a48d578967cf47; 0d50e15fb736a0f5852fdc522c906fa7facb307b.
December 2025 monthly summary for Karkaranos/CapstoneRepository: Delivered two focused changes that improve user experience and visual quality. Key features delivered: Camera Field of View tuning in Unity (33.84168 -> 22) to enhance depth perception and gameplay readability. Major bugs fixed: Background cutscene playback fixed by enabling runInBackground, allowing cutscenes to play when the game is in the background. Impact: Improved session continuity on multitasking devices, smoother visuals, and more consistent gameplay experiences with minimal risk of regressions. Technologies/skills demonstrated: Unity engine, runInBackground setting, camera control and FOV adjustments, Git-based traceability with precise commit references (f378df83ac925ebf50e19198c6716532ffdf32b2, 4c8eeea0a95d3e8dd483b5c6c21bb4920331bce0).
December 2025 monthly summary for Karkaranos/CapstoneRepository: Delivered two focused changes that improve user experience and visual quality. Key features delivered: Camera Field of View tuning in Unity (33.84168 -> 22) to enhance depth perception and gameplay readability. Major bugs fixed: Background cutscene playback fixed by enabling runInBackground, allowing cutscenes to play when the game is in the background. Impact: Improved session continuity on multitasking devices, smoother visuals, and more consistent gameplay experiences with minimal risk of regressions. Technologies/skills demonstrated: Unity engine, runInBackground setting, camera control and FOV adjustments, Git-based traceability with precise commit references (f378df83ac925ebf50e19198c6716532ffdf32b2, 4c8eeea0a95d3e8dd483b5c6c21bb4920331bce0).
November 2025 (Karkaranos/CapstoneRepository) focused on narrative delivery, camera fidelity, and UI usability. Key deliverables include an end-to-end Cutscene and Video Playback System with skip controls and a VideoCanvas prefab, a comprehensive camera overhaul enabling dynamic following and zoom with scene-specific controls, UI Back Button Navigation for improved flow, and an in-game Pop-up system for contextual prompts. The work also included iterative bug fixes and test-scene refinements to stabilize gameplay and accelerate content authoring. These improvements collectively boost player immersion, reduce authoring friction, and demonstrate a broad set of Unity, C#, and tooling skills.
November 2025 (Karkaranos/CapstoneRepository) focused on narrative delivery, camera fidelity, and UI usability. Key deliverables include an end-to-end Cutscene and Video Playback System with skip controls and a VideoCanvas prefab, a comprehensive camera overhaul enabling dynamic following and zoom with scene-specific controls, UI Back Button Navigation for improved flow, and an in-game Pop-up system for contextual prompts. The work also included iterative bug fixes and test-scene refinements to stabilize gameplay and accelerate content authoring. These improvements collectively boost player immersion, reduce authoring friction, and demonstrate a broad set of Unity, C#, and tooling skills.
October 2025 — Delivered a robust grid-based gameplay foundation and ongoing enhancements in Karkaranos/CapstoneRepository, enabling scalable feature development and reliable gameplay loops. Implemented a configurable grid and tile system with initial player tile configuration, established grid-aware movement groundwork, and finalized movement integration. Added a dedicated Player UI system with screens and progress indicators. Introduced a turn-based system to support strategic gameplay flow. Pursued code quality and maintainability through targeted cleanup, refactors, and enforcements in ButtonManager and related components. Fixed a critical scene persistence bug to ensure reliable save operations.
October 2025 — Delivered a robust grid-based gameplay foundation and ongoing enhancements in Karkaranos/CapstoneRepository, enabling scalable feature development and reliable gameplay loops. Implemented a configurable grid and tile system with initial player tile configuration, established grid-aware movement groundwork, and finalized movement integration. Added a dedicated Player UI system with screens and progress indicators. Introduced a turn-based system to support strategic gameplay flow. Pursued code quality and maintainability through targeted cleanup, refactors, and enforcements in ButtonManager and related components. Fixed a critical scene persistence bug to ensure reliable save operations.
September 2025 performance summary for Karkaranos/CapstoneRepository: Delivered foundational player scene and UI capabilities and established UI infrastructure to accelerate gameplay feature work. The work enables rapid iteration of player actions and consistent UI behavior across scenes, setting the stage for upcoming features.
September 2025 performance summary for Karkaranos/CapstoneRepository: Delivered foundational player scene and UI capabilities and established UI infrastructure to accelerate gameplay feature work. The work enables rapid iteration of player actions and consistent UI behavior across scenes, setting the stage for upcoming features.
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