
Brooke contributed to the GeistHeist repository by establishing foundational gameplay scaffolding and improving project organization over a two-month period. She implemented a Player Possession MonoBehaviour scaffold in C# with Unity, introducing Start and Update methods to support future possession features. Brooke also enhanced asset management by adding Unity .meta files and setting up clear repository structures. In the following month, she focused on code cleanup and asset organization, creating dedicated folders for various level types and removing deprecated scripts to reduce technical debt. Her work emphasized Unity Engine best practices, asset management, and codebase maintainability, laying groundwork for future development.

October 2025: GeistHeist project housekeeping and debt cleanup. Implemented organized asset and level structure by introducing dedicated folders for Final Levels, Programming Test Levels, and Test Levels. Removed deprecated Sophia.cs and its metadata to simplify the codebase, reducing maintenance burden and runtime risk. These changes streamline development workflow, improve asset management, and set the stage for faster iteration and easier onboarding for new contributors.
October 2025: GeistHeist project housekeeping and debt cleanup. Implemented organized asset and level structure by introducing dedicated folders for Final Levels, Programming Test Levels, and Test Levels. Removed deprecated Sophia.cs and its metadata to simplify the codebase, reducing maintenance burden and runtime risk. These changes streamline development workflow, improve asset management, and set the stage for faster iteration and easier onboarding for new contributors.
Summary for 2025-09: Delivered foundational possession scaffolding to enable future gameplay features in GeistHeist. Implemented Player/Possession/Hello MonoBehaviour scaffold (Hello.cs) with Start and Update methods and added a Unity asset .meta file to support reliable asset management. All work captured in commit 6afb50fc862e859943bd213c06daca2899336636 (Brooke) for bboster/GeistHeist. No major bugs fixed this month; focus remained on establishing a solid foundation for future iteration. Overall impact: accelerates upcoming possession-related features, improves codebase organization, and reinforces asset management discipline. Technologies/skills demonstrated: Unity C#, MonoBehaviour patterns, Unity asset management, version control, collaborative commit practices.
Summary for 2025-09: Delivered foundational possession scaffolding to enable future gameplay features in GeistHeist. Implemented Player/Possession/Hello MonoBehaviour scaffold (Hello.cs) with Start and Update methods and added a Unity asset .meta file to support reliable asset management. All work captured in commit 6afb50fc862e859943bd213c06daca2899336636 (Brooke) for bboster/GeistHeist. No major bugs fixed this month; focus remained on establishing a solid foundation for future iteration. Overall impact: accelerates upcoming possession-related features, improves codebase organization, and reinforces asset management discipline. Technologies/skills demonstrated: Unity C#, MonoBehaviour patterns, Unity asset management, version control, collaborative commit practices.
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