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lilbbusa

PROFILE

Lilbbusa

Brooke contributed to the GeistHeist repository by establishing foundational gameplay scaffolding and improving project organization over a two-month period. She implemented a Player Possession MonoBehaviour scaffold in C# with Unity, introducing Start and Update methods to support future possession features. Brooke also enhanced asset management by adding Unity .meta files and setting up clear repository structures. In the following month, she focused on code cleanup and asset organization, creating dedicated folders for various level types and removing deprecated scripts to reduce technical debt. Her work emphasized Unity Engine best practices, asset management, and codebase maintainability, laying groundwork for future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
70
Activity Months2

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025: GeistHeist project housekeeping and debt cleanup. Implemented organized asset and level structure by introducing dedicated folders for Final Levels, Programming Test Levels, and Test Levels. Removed deprecated Sophia.cs and its metadata to simplify the codebase, reducing maintenance burden and runtime risk. These changes streamline development workflow, improve asset management, and set the stage for faster iteration and easier onboarding for new contributors.

September 2025

1 Commits • 1 Features

Sep 1, 2025

Summary for 2025-09: Delivered foundational possession scaffolding to enable future gameplay features in GeistHeist. Implemented Player/Possession/Hello MonoBehaviour scaffold (Hello.cs) with Start and Update methods and added a Unity asset .meta file to support reliable asset management. All work captured in commit 6afb50fc862e859943bd213c06daca2899336636 (Brooke) for bboster/GeistHeist. No major bugs fixed this month; focus remained on establishing a solid foundation for future iteration. Overall impact: accelerates upcoming possession-related features, improves codebase organization, and reinforces asset management discipline. Technologies/skills demonstrated: Unity C#, MonoBehaviour patterns, Unity asset management, version control, collaborative commit practices.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity MetaUnityScript

Technical Skills

Asset ManagementCode CleanupFile ManagementGame DevelopmentProject OrganizationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

bboster/GeistHeist

Sep 2025 Oct 2025
2 Months active

Languages Used

C#UnityScriptUnity Meta

Technical Skills

Game DevelopmentUnity EngineAsset ManagementCode CleanupFile ManagementProject Organization

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