
Avery Koch developed core gameplay systems and improved user experience for the UMKC-GDT/Dress-To-Aggress repository over two months. Avery implemented a three-round combat loop with countdowns, round transitions, and revival mechanics, using Godot Engine and GDScript to manage state and scene flow. They enhanced onboarding by clarifying UI instructions and fixed a critical bug in round-end logic, ensuring fair match outcomes. Avery also delivered visual polish through 2D animation and asset integration, maintaining stability with targeted asset management and version control. Their work resulted in smoother gameplay, clearer user guidance, and a robust foundation for future game development and iteration.

October 2025: Delivered a functional three-round combat loop with countdowns, round progression, revival mechanics, and end-of-match flow for DressToAggress. Introduced visual polish for rounds, intro, locations, and credits; stabilized visuals through targeted asset cleanup and reverts to ensure consistent DressUp presentation. This work strengthens core gameplay, improves user engagement, and provides a solid foundation for future features and refinements.
October 2025: Delivered a functional three-round combat loop with countdowns, round progression, revival mechanics, and end-of-match flow for DressToAggress. Introduced visual polish for rounds, intro, locations, and credits; stabilized visuals through targeted asset cleanup and reverts to ensure consistent DressUp presentation. This work strengthens core gameplay, improves user engagement, and provides a solid foundation for future features and refinements.
September 2025 monthly summary for UMKC-GDT/Dress-To-Aggress. Key UX and stability improvements were delivered to enhance onboarding, gameplay flow, and match integrity. A user-facing text update clarified the DressUp scene instructions (removing the obsolete timer and guiding players to create a disguise and click 'TO STAGE' to begin), simplifying the initial play experience and accelerating engagement. Additionally, a critical end-of-round condition was fixed: when the player’s health is lower than the CPU’s at round end, the loser is now correctly identified and the round ends, improving game fairness and pacing. These changes contributed to smoother gameplay, reduced confusion, and more reliable match progression. Overall impact: Improved player onboarding, clearer flow into core gameplay, and more robust round lifecycle. Demonstrated strong attention to UI/UX clarity and reliable end-of-round logic, with traceable commits for future audits. Technologies/Skills demonstrated: UI text updates, targeted bug fixes, game state validation, and Git-based traceability across commits.
September 2025 monthly summary for UMKC-GDT/Dress-To-Aggress. Key UX and stability improvements were delivered to enhance onboarding, gameplay flow, and match integrity. A user-facing text update clarified the DressUp scene instructions (removing the obsolete timer and guiding players to create a disguise and click 'TO STAGE' to begin), simplifying the initial play experience and accelerating engagement. Additionally, a critical end-of-round condition was fixed: when the player’s health is lower than the CPU’s at round end, the loser is now correctly identified and the round ends, improving game fairness and pacing. These changes contributed to smoother gameplay, reduced confusion, and more reliable match progression. Overall impact: Improved player onboarding, clearer flow into core gameplay, and more robust round lifecycle. Demonstrated strong attention to UI/UX clarity and reliable end-of-round logic, with traceable commits for future audits. Technologies/Skills demonstrated: UI text updates, targeted bug fixes, game state validation, and Git-based traceability across commits.
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