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Zack

PROFILE

Zack

Zack Stefan contributed to the UMKC-GDT/Dress-To-Aggress repository by developing core gameplay features and refining user experience over a two-month period. He implemented a dynamic two-player stage fight camera system and polished the intro scene’s text reveal, focusing on camera control, UI stability, and scene management using GDScript and Godot Engine. In October, Zack delivered an arcade mode with level progression, introducing dynamic difficulty scaling, AI behavior adjustments, and improved UI flow. He also addressed camera boundary issues and maintained codebase hygiene through code cleanup and version control. His work demonstrated thoughtful engineering depth and attention to gameplay stability and onboarding.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

8Total
Bugs
1
Commits
8
Features
3
Lines of code
527
Activity Months2

Work History

October 2025

6 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for UMKC-GDT/Dress-To-Aggress focusing on delivering a scalable arcade experience, stabilizing stage boundaries, and maintaining code quality.

September 2025

2 Commits • 2 Features

Sep 1, 2025

September 2025 (2025-09) monthly summary for UMKC-GDT/Dress-To-Aggress: Delivered two high-impact features that enhance player immersion and onboarding, improved UI stability during combat, and strengthened traceability through commit-linked changes. Key features include a Dynamic Two-Player Stage Fight Camera System and Intro Scene Text Reveal Timing and UX Polish. The camera system enables the stage fight camera to follow both players with static UI and clamped vertical movement for a controlled viewing experience. The intro sequence now reveals text with deliberate delays, removes extraneous characters, and uses smoother scene transitions. These updates improve player immersion, reduce cognitive load, and streamline onboarding. Tech stack leveraged: Unity scripting, camera rig design, UI management, and UX-focused refinements. All changes are traceable via commits af1252ae661a61cf4e5aec3234dbb33388d29f84 and 005caaa4d42a57b36184a88efb16d5b44f036a1f.

Activity

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Quality Metrics

Correctness86.2%
Maintainability85.0%
Architecture80.0%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

AI ProgrammingCamera ControlCharacter AICode CleanupCode MergingGame DevelopmentGodot EngineLevel DesignScene EditingScene ManagementScriptingState ManagementUI DevelopmentVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UMKC-GDT/Dress-To-Aggress

Sep 2025 Oct 2025
2 Months active

Languages Used

GDScript

Technical Skills

Camera ControlGame DevelopmentGodot EngineScene ManagementUI DevelopmentAI Programming

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