
Zack Stefan contributed to the UMKC-GDT/Dress-To-Aggress repository by developing core gameplay features and refining user experience over a two-month period. He implemented a dynamic two-player stage fight camera system and polished the intro scene’s text reveal, focusing on camera control, UI stability, and scene management using GDScript and Godot Engine. In October, Zack delivered an arcade mode with level progression, introducing dynamic difficulty scaling, AI behavior adjustments, and improved UI flow. He also addressed camera boundary issues and maintained codebase hygiene through code cleanup and version control. His work demonstrated thoughtful engineering depth and attention to gameplay stability and onboarding.

October 2025 monthly summary for UMKC-GDT/Dress-To-Aggress focusing on delivering a scalable arcade experience, stabilizing stage boundaries, and maintaining code quality.
October 2025 monthly summary for UMKC-GDT/Dress-To-Aggress focusing on delivering a scalable arcade experience, stabilizing stage boundaries, and maintaining code quality.
September 2025 (2025-09) monthly summary for UMKC-GDT/Dress-To-Aggress: Delivered two high-impact features that enhance player immersion and onboarding, improved UI stability during combat, and strengthened traceability through commit-linked changes. Key features include a Dynamic Two-Player Stage Fight Camera System and Intro Scene Text Reveal Timing and UX Polish. The camera system enables the stage fight camera to follow both players with static UI and clamped vertical movement for a controlled viewing experience. The intro sequence now reveals text with deliberate delays, removes extraneous characters, and uses smoother scene transitions. These updates improve player immersion, reduce cognitive load, and streamline onboarding. Tech stack leveraged: Unity scripting, camera rig design, UI management, and UX-focused refinements. All changes are traceable via commits af1252ae661a61cf4e5aec3234dbb33388d29f84 and 005caaa4d42a57b36184a88efb16d5b44f036a1f.
September 2025 (2025-09) monthly summary for UMKC-GDT/Dress-To-Aggress: Delivered two high-impact features that enhance player immersion and onboarding, improved UI stability during combat, and strengthened traceability through commit-linked changes. Key features include a Dynamic Two-Player Stage Fight Camera System and Intro Scene Text Reveal Timing and UX Polish. The camera system enables the stage fight camera to follow both players with static UI and clamped vertical movement for a controlled viewing experience. The intro sequence now reveals text with deliberate delays, removes extraneous characters, and uses smoother scene transitions. These updates improve player immersion, reduce cognitive load, and streamline onboarding. Tech stack leveraged: Unity scripting, camera rig design, UI management, and UX-focused refinements. All changes are traceable via commits af1252ae661a61cf4e5aec3234dbb33388d29f84 and 005caaa4d42a57b36184a88efb16d5b44f036a1f.
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