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PROFILE

Erikeet

Evan Schmidt developed and integrated core audio features for the UMKC-GDT/Dress-To-Aggress repository, focusing on background music systems and title theme implementation. Over two months, Evan used Godot Engine and GDScript to build a maintainable audio pipeline that enables automatic music playback across main menu, battle, and dress-up scenes, supporting future track swaps without code changes. He managed asset import and integration, ensuring playback consistency and alignment between audio and visual elements. Additionally, Evan updated outfit customization logic and save data, enhancing user immersion and persistence. The work demonstrated depth in asset management, audio integration, and cross-scene orchestration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
106
Activity Months2

Work History

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for UMKC-GDT/Dress-To-Aggress: Delivered Title Theme Music and Outfit Customization to enhance title-screen immersion. Implemented a new Title Theme MP3 audio stream with import settings, updated the outfit save data to reflect clothing item changes, and updated the main menu to reference the new audio stream. No major bugs reported or fixed this month. This work strengthens onboarding and engagement by aligning audio with visuals and ensuring persistence of customization options.

March 2025

2 Commits • 1 Features

Mar 1, 2025

Implemented background music system across core game scenes for Dress-To-Aggress (UMKC-GDT), delivering assets and automatic playback for main menu, battle stages, and dress-up. This work was driven by two commits: 'Battle and Title Music' and 'Dress up music'. No major bugs fixed this month; stability maintained while delivering the feature. Business value: enhanced player immersion and perceived polish, supporting longer session times and potential retention improvements. Technical accomplishments: asset integration, cross-scene playback orchestration, and a maintainable audio pipeline that enables future track swaps without code changes.

Activity

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Quality Metrics

Correctness93.4%
Maintainability93.4%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AudioGDScriptText

Technical Skills

Asset ManagementAudio IntegrationGame DevelopmentGodot Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UMKC-GDT/Dress-To-Aggress

Mar 2025 Jul 2025
2 Months active

Languages Used

AudioGDScriptText

Technical Skills

Audio IntegrationGame DevelopmentGodot EngineAsset Management

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