
Trevor Norton developed core gameplay and asset management systems for the UMKC-GDT/Dress-To-Aggress repository over a two-month period, focusing on scalable character customization and robust project structure. He implemented a wearable resource core and integrated it with a modular object selector, enabling dynamic outfit changes and metadata-driven cataloging. Using GDScript and Godot Engine, Trevor enhanced game flow with a centralized Game Manager, win/lose state handling, and scene timers. He also improved asset organization, enforced rights compliance, and refined UI elements for usability. His work emphasized maintainability, version control hygiene, and data consistency, resulting in a stable foundation for future feature expansion.

April 2025 focused on asset hygiene, scene polish, and repository cleanliness for Dress-To-Aggress. Key work delivered improvements to asset organization and rights compliance, visual and data consistency for the Dress Up scene, hardening end-of-game behavior, and preventing leakage of user-generated data through version control hygiene.
April 2025 focused on asset hygiene, scene polish, and repository cleanliness for Dress-To-Aggress. Key work delivered improvements to asset organization and rights compliance, visual and data consistency for the Dress Up scene, hardening end-of-game behavior, and preventing leakage of user-generated data through version control hygiene.
March 2025 performance summary for UMKC-GDT/Dress-To-Aggress: Delivered foundational project scaffolding and a sequence of wearable-focused features enabling a scalable wearable ecosystem. Key features include the Wearable Resource Core with a scene leveraging the resource, Wearable System (T1) finalized, and Object Selector integration for Wearable interactions. Dress Up flow enhancements (rename Dressup scene, timer, and extended clothing resource variables). Game Manager added with Win/Lose states and Fight Scene timer to drive robust game flow. Wearable metadata and tagging added for description support and project tagging to improve cataloging and searchability. Scene cleanup and UI improvements including text tweaks and main menu changes to enhance usability. Also fixed compatibility issues after branch merges and removed problematic assets to stabilize builds. Overall impact: improved build stability, maintainability, and readiness for broader feature rollout, enabling faster iterations and clearer content governance.
March 2025 performance summary for UMKC-GDT/Dress-To-Aggress: Delivered foundational project scaffolding and a sequence of wearable-focused features enabling a scalable wearable ecosystem. Key features include the Wearable Resource Core with a scene leveraging the resource, Wearable System (T1) finalized, and Object Selector integration for Wearable interactions. Dress Up flow enhancements (rename Dressup scene, timer, and extended clothing resource variables). Game Manager added with Win/Lose states and Fight Scene timer to drive robust game flow. Wearable metadata and tagging added for description support and project tagging to improve cataloging and searchability. Scene cleanup and UI improvements including text tweaks and main menu changes to enhance usability. Also fixed compatibility issues after branch merges and removed problematic assets to stabilize builds. Overall impact: improved build stability, maintainability, and readiness for broader feature rollout, enabling faster iterations and clearer content governance.
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