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Simon Nilsson

PROFILE

Simon Nilsson

During February 2025, Simon Nilsson integrated FMOD audio middleware into the Unity-based repository Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2, focusing on both audio fidelity and maintainability. He implemented StudioListener and StudioParameterTrigger components, expanded FMOD core API usage, and overhauled audio bank management by refactoring Master.bank loading for improved performance. Simon also developed an AudioCanvas UI for real-time adjustment of Master, Music, and SFX levels, persisting user preferences with PlayerPrefs. Using C#, C++ plugin integration, and Unity, he updated repository configuration to manage FMOD asset inclusion, reducing asset management risk and establishing a scalable foundation for future audio features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
1
Lines of code
45,222
Activity Months1

Work History

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered FMOD Audio Middleware integration in the Unity project, including StudioListener and StudioParameterTrigger, expanded core API usage, and revamped audio bank management (Master.bank) with a performance-focused bank loading refactor. Introduced AudioCanvas UI for Master/Music/SFX settings with PlayerPrefs persistence and updated repository configuration to correctly include/exclude FMOD assets. This work improves audio fidelity and stability, reduces asset-management risk, and provides a scalable foundation for future audio features.

Activity

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Quality Metrics

Correctness81.4%
Maintainability80.0%
Architecture80.0%
Performance77.2%
AI Usage25.8%

Skills & Technologies

Programming Languages

C#C++UnityUnity Prefabcsharp

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationC#C# ScriptingC++ Plugin IntegrationFMODFMOD APIGame DevelopmentGitPlayerPrefsUI DevelopmentUnity DevelopmentUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2

Feb 2025 Feb 2025
1 Month active

Languages Used

C#C++UnityUnity Prefabcsharp

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationC#C# ScriptingC++ Plugin Integration

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