
Loke Olson contributed to the Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 repository, building and refining core gameplay systems, UI, and environment features over three months. He developed quest and day/night systems, enhanced terrain collision, and improved camera and lighting using Unity, C#, and ShaderLab. Olson focused on maintainability by reorganizing project structure, updating documentation, and implementing automated UI testing. His work addressed audio integration with FMOD, optimized performance through static batching, and polished visual elements with custom shaders and Cinemachine. By fixing bugs and delivering modular features, Olson established a stable, scalable foundation that accelerated onboarding and supported future development cycles.

March 2025 contributions across Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 focused on visual polish, physics stability, and maintainability. Key outcomes include UI/icon enhancements for the compass, terrain collision improvements, scene organization, rendering and camera polish, and robust build-time diagnostics. These changes deliver clearer UI, more reliable physics, smoother scene transitions, and a stronger foundation for future development.
March 2025 contributions across Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 focused on visual polish, physics stability, and maintainability. Key outcomes include UI/icon enhancements for the compass, terrain collision improvements, scene organization, rendering and camera polish, and robust build-time diagnostics. These changes deliver clearer UI, more reliable physics, smoother scene transitions, and a stronger foundation for future development.
February 2025 performance summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Delivered core gameplay and quality improvements across audio, UI, quest system, visuals, and project hygiene. The work focused on stability, usability, and maintainability to accelerate QA cycles and support future feature work.
February 2025 performance summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Delivered core gameplay and quality improvements across audio, UI, quest system, visuals, and project hygiene. The work focused on stability, usability, and maintainability to accelerate QA cycles and support future feature work.
January 2025 monthly summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Focused on improving onboarding, collaboration, and repo readiness through documentation improvements and initial project scaffolding.
January 2025 monthly summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Focused on improving onboarding, collaboration, and repo readiness through documentation improvements and initial project scaffolding.
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