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Handensaken

PROFILE

Handensaken

Max Larsson contributed to the Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 repository, delivering a robust 3D game foundation over three months. He developed and integrated features such as advanced water rendering, post-processing pipelines, and a dynamic animation system, while also implementing UI, dialogue, and quest systems. Using Unity, C#, and Shader Graph, Max focused on maintainable code structure, asset management, and cross-platform stability. His work included extensive debugging, build engineering, and project restructuring to streamline iteration and release readiness. The depth of his engineering ensured high-fidelity visuals, responsive controls, and a stable gameplay experience, reducing QA cycles and supporting team collaboration.

Overall Statistics

Feature vs Bugs

58%Features

Repository Contributions

268Total
Bugs
64
Commits
268
Features
88
Lines of code
3,480,981
Activity Months3

Work History

March 2025

164 Commits • 53 Features

Mar 1, 2025

March 2025 focused on delivering high‑fidelity visuals, responsive controls, and stability for the Spelprojekt-2 Grupp-3 project. Key features delivered include a post‑processing toggle, expanded particle system and ocean visuals, an initial animation and locomotion setup with run speed improvements, movement input for Cleo, an additional plane asset, and extensive animation improvements. Other notable items include NPC/Dialogue/Quest system integration, TMP Final Scene blockout, DirtSmear texture updates, and ongoing scene/assets work (ocean, wind/splash, lighting, UI polish, and camera enhancements). The release also delivered shader and rendering improvements (water depth, specularity, outline handling), UI/quest UX refinements, and INK interaction support for dialogue. Major stability and quality fixes span animation controller commits, gravity adjustments, crash and crash‑related fixes (e.g., floating tree party), boat control and stability, Mac build stability, FMOD cache handling, and widespread cleanup. Overall impact: richer visuals, tighter player feel, and more stable cross‑platform builds drive engagement and reduce QA cycles. Technologies/skills demonstrated: Unity engine, shader programming (water, specularity, outline), particle systems, animation rigging, INK integration, camera/input optimization, cross‑platform build practices, and ongoing code maintenance.

February 2025

98 Commits • 33 Features

Feb 1, 2025

February 2025 performance summary for Grupp-3-Spelprojekt-2: Delivered core UI and visuals pipeline, established environment prototypes, integrated Kraken minigame, and improved project structure to enable faster iteration and release readiness. Key outcomes include a functioning Main Menu with imported TextMesh Pro assets and scaffolding, upgrade of the rendering pipeline to URP with Post-Processing for enhanced visuals, and robust water/terrain/environment prototyping (including Radio Island and main scene). Additional progress includes groundwork for audio (FMOD cache update) and Kraken minigame integration into the main scene, complemented by comprehensive scene initialization and animation scaffolding. Substantial codebase restructuring and build-system improvements improved maintainability, collaboration, and release readiness.

January 2025

6 Commits • 2 Features

Jan 1, 2025

January 2025 performance summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Focused on delivering test infrastructure and HDRP-based visual enhancements, with traceable commits and clear business value.

Activity

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Quality Metrics

Correctness79.2%
Maintainability79.6%
Architecture73.0%
Performance70.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#FBXFMODHLSLInkJSONMarkdownNoneShaderGraphShaderLab

Technical Skills

3D Animation3D Environment Design3D Graphics3D Modeling3D Modeling Integration3D RenderingAnimationAnimation BlendingAnimation ControllerAnimation IntegrationAnimation RiggingAnimation SetupAsset CleanupAsset CreationAsset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2

Jan 2025 Mar 2025
3 Months active

Languages Used

C#HLSLJSONMarkdownShaderGraphShaderLabUnityFBX

Technical Skills

3D GraphicsConfiguration ManagementGame DevelopmentHigh Definition Render Pipeline (HDRP)LightingMaterial Creation

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