
In September 2025, Deshawn Baker developed a new sweep mechanic and integrated it into the player flow for the perkcaan/Game-Workshop-Pre-Production repository. Using C# scripting and Unity, he modularized the sweep interaction by introducing the ISweepable interface and a BroomSweepHandler, enabling scalable and maintainable gameplay features. The work included merging the sweep action into the player state machine and implementing a Broombox trigger within the scene to support interactive updates. This approach established a flexible architecture for future feature expansion, demonstrating depth in object-oriented programming and state machine design, while laying groundwork for ongoing development and rapid iteration.

September 2025 delivered a new sweep mechanic and scene integration, establishing a solid foundation for interactive gameplay and future design iterations. The work focused on integrating sweep interactions into the core player flow, modularizing with a dedicated interface, and enabling scene-driven updates through a Broombox trigger.
September 2025 delivered a new sweep mechanic and scene integration, establishing a solid foundation for interactive gameplay and future design iterations. The work focused on integrating sweep interactions into the core player flow, modularizing with a dedicated interface, and enabling scene-driven updates through a Broombox trigger.
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