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zachbaker55

PROFILE

Zachbaker55

In September 2025, Deshawn Baker developed a new sweep mechanic and integrated it into the player flow for the perkcaan/Game-Workshop-Pre-Production repository. Using C# scripting and Unity, he modularized the sweep interaction by introducing the ISweepable interface and a BroomSweepHandler, enabling scalable and maintainable gameplay features. The work included merging the sweep action into the player state machine and implementing a Broombox trigger within the scene to support interactive updates. This approach established a flexible architecture for future feature expansion, demonstrating depth in object-oriented programming and state machine design, while laying groundwork for ongoing development and rapid iteration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
257
Activity Months1

Work History

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025 delivered a new sweep mechanic and scene integration, establishing a solid foundation for interactive gameplay and future design iterations. The work focused on integrating sweep interactions into the core player flow, modularizing with a dedicated interface, and enabling scene-driven updates through a Broombox trigger.

Activity

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Quality Metrics

Correctness85.0%
Maintainability80.0%
Architecture85.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityScript

Technical Skills

C# ScriptingGame DevelopmentObject-Oriented ProgrammingState MachinesUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

perkcaan/Game-Workshop-Pre-Production

Sep 2025 Sep 2025
1 Month active

Languages Used

C#UnityScript

Technical Skills

C# ScriptingGame DevelopmentObject-Oriented ProgrammingState MachinesUnityUnity Engine

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