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camoe

PROFILE

Camoe

Over two months, Cagri Can Moe developed core gameplay and visual feedback systems for the perkcaan/Game-Workshop-Pre-Production repository, focusing on player experience and maintainability. He implemented a Cleanliness System with room and district meters, a Pause Menu, and 8-directional character animation, all using Unity and C#. Moe also designed and optimized heat-based shaders and a centralized HeatController script, leveraging Shader Graph and SpriteRenderer materials to deliver dynamic, real-time heat feedback across game objects. His work emphasized clear commit traceability, modular architecture, and visual clarity, resulting in robust, testable features that improved both gameplay immersion and development iteration cycles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
6
Lines of code
10,751
Activity Months2

Work History

October 2025

5 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for perkcaan/Game-Workshop-Pre-Production. Focused on visual fidelity and dynamic heat mechanics, delivering a shader-based heat visualization suite and a centralized heat management system. Heat-based visuals were enhanced with glow and lighting, tuned for high-heat opacity. A HeatController script was added to drive heat levels across scene objects via SpriteRenderer materials. The work improves gameplay feedback, immersion, and maintainability, with clear traceability through commits.

September 2025

6 Commits • 4 Features

Sep 1, 2025

September 2025 performance summary for perkcaan/Game-Workshop-Pre-Production: Delivered core gameplay polish and visual feedback features, enabling clearer player progression, improved UX, and tighter iteration cycles. Implemented key features across the repository including a Cleanliness System with room and district meters and UI, a Pause Menu with Escape-key pause/resume, TrashBall movement and idle animations, and a Heat-based Player Shader. These changes were delivered with explicit commits, enabling immediate testing and value delivery. No explicit bugs fixed are documented this month; focus was on delivering high-impact features and improving visual feedback and game feel.

Activity

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Quality Metrics

Correctness80.8%
Maintainability80.0%
Architecture80.0%
Performance76.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity SceneYAML

Technical Skills

AnimationC#C# ScriptingCharacter ControllerGame DevelopmentShader DevelopmentShader GraphShader ProgrammingUI DevelopmentUI ImplementationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

perkcaan/Game-Workshop-Pre-Production

Sep 2025 Oct 2025
2 Months active

Languages Used

C#ShaderLabUnityUnity SceneYAML

Technical Skills

AnimationC#C# ScriptingCharacter ControllerGame DevelopmentShader Graph

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