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zachbaker55

PROFILE

Zachbaker55

Zach Baker contributed to the Game-Workshop-Pre-Production repository by building core gameplay systems and scalable infrastructure over a two-month period. He engineered a trash collection and absorption mechanic using C# and Unity, establishing a base Trash class and integrating enemy interactions to enhance player progression. Zach expanded player mobility and combat with dash, swipe, and mouse-delta input, refining state management and input handling. He implemented a dynamic room generation system and a heat mechanic with custom shaders and UI, improving gameplay depth and feedback. His work included asset optimization, localization, and QA polish, resulting in maintainable, release-ready features and improved performance.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

35Total
Bugs
1
Commits
35
Features
11
Lines of code
1,003,398
Activity Months2

Work History

October 2025

20 Commits • 7 Features

Oct 1, 2025

October 2025 focused on delivering core gameplay capabilities, visual polish, and scalable infrastructure for Game-Workshop-Pre-Production. Key features include Charge Swipe and Absorb interaction, refined dash mechanics, a Heat system with UI, dynamic room/level generation, and October-level content plus asset optimization. A lava interaction bug was temporarily fixed to enable trash destruction via TempMelt. These changes improve player feedback, visuals, and maintainability while establishing a foundation for future content and performance improvements.

September 2025

15 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for Game-Workshop-Pre-Production focusing on delivered features, critical fixes, and impact. The month centered on consolidating core gameplay loops, establishing a scalable enemy and player interaction framework, and tightening release readiness with localization and QA polish. Key outcomes include a unified trash system with absorption mechanics, a foundational enemy system, expanded player mobility and combat, and release-ready polish, localization updates, and test scaffolding.

Activity

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Quality Metrics

Correctness79.2%
Maintainability78.0%
Architecture74.6%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONPOShaderLabUnityUnity MetaUnity PrefabYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC#C# ScriptingCharacter MovementDesign PatternsFMOD IntegrationGame DevelopmentInput HandlingInput SystemInterface DesignLevel DesignLocalizationObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

perkcaan/Game-Workshop-Pre-Production

Sep 2025 Oct 2025
2 Months active

Languages Used

C#POUnityUnity PrefabJSONShaderLabUnity MetaYAML

Technical Skills

AnimationAudio IntegrationC#C# ScriptingCharacter MovementFMOD Integration

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