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KimYoungWung

PROFILE

Kimyoungwung

Developed core gameplay systems and user interfaces for the NbcampUnreal/2nd-Team1-Final-Project, focusing on a Tycoon restaurant simulation. Over three months, delivered a data-driven tile and tilemap system, persistent NPC management, and robust save/load mechanics using C++ and Unreal Engine Blueprints. Enhanced player experience through refined camera controls, dynamic UI elements, and improved inventory and order management. Addressed stability by resolving build, packaging, and runtime bugs, while implementing features such as tile rotation, event-driven AI behavior, and animation integration. The work established a maintainable codebase, improved user experience, and enabled reliable playtesting and ongoing feature development for the project.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

76Total
Bugs
16
Commits
76
Features
33
Lines of code
15,549
Activity Months3

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 highlights for NbcampUnreal/2nd-Team1-Final-Project: Delivered stability and UX improvements in the Tycoon mode along with a crucial UI bug fix. The work emphasizes business value by reducing crashes, preventing invalid configurations, and smoothing the core gameplay experience for players and designers.

June 2025

48 Commits • 22 Features

Jun 1, 2025

June 2025 Monthly Summary for NbcampUnreal/2nd-Team1-Final-Project: Delivered core gameplay improvements, UI enhancements, and stability fixes that increase player engagement, data visibility, and release reliability. Key features delivered include camera control improvements, a new Order History UI with data linkage to ingredient data, extended ingredient inventory visuals, and robust save/load stability. Tycoon and tile-system updates lay groundwork for monetization-ready gameplay and improved AI interactions. Significant bug fixes across UI, build stability, NPC behavior, and packaging reduced release risk and runtime issues. The combined work enhances business value through better user experience, data fidelity, and maintainable release processes.

May 2025

25 Commits • 10 Features

May 1, 2025

May 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Delivered an end-to-end Tycoon restaurant simulation core with a data-driven Tile/TileMap system, robust NPC integration, a dedicated management workflow, and foundational UI, while stabilizing builds and packaging. The work established a solid framework for ongoing feature work and playtesting, with persistence for NPCs and tilemaps and improved gameplay loops.

Activity

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Quality Metrics

Correctness81.2%
Maintainability80.6%
Architecture76.6%
Performance72.2%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++INIUAssetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScript

Technical Skills

AI Behavior TreesAI NavigationAI ProgrammingActor Component SystemActor ManagementAnimationAnimation IntegrationAsset ManagementBehavior TreesBlueprintBlueprint ScriptingBlueprintsBug FixingBuild SystemC++

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team1-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

BlueprintC++INIUAssetUnreal EngineUnreal Engine BlueprintsUnrealScriptBlueprints

Technical Skills

AI Behavior TreesAI NavigationAI ProgrammingActor Component SystemActor ManagementBehavior Trees