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gbrusatti

PROFILE

Gbrusatti

During October 2025, Gabriel Brusatti developed the foundational traversal level layout and initialization for the GeistHeist repository, focusing on scalable level design and robust scene management. He refactored the level hierarchy to support future expansion and introduced possessable objects, enhancing gameplay possibilities. By integrating save-file functionality, Gabriel ensured reliable level loading and persistent game state, addressing core requirements for both development and quality assurance. His work leveraged Unity Engine, C#, and JSON to manage asset integration and scene structure. The depth of his contributions established a solid technical base for subsequent features, prioritizing maintainability and extensibility in the project’s architecture.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
20,838
Activity Months1

Work History

October 2025

3 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for bboster/GeistHeist: Delivered foundational traversal level layout and initialization, refactored level hierarchy for scalable design, introduced possessables, and completed final level configuration with save-file integration. This work enables reliable level loading, saves persistence, and sets the stage for upcoming gameplay features and QA validation.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture86.6%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnity

Technical Skills

Asset IntegrationGame DevelopmentLevel DesignScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

bboster/GeistHeist

Oct 2025 Oct 2025
1 Month active

Languages Used

C#JSONUnity

Technical Skills

Asset IntegrationGame DevelopmentLevel DesignScene ManagementUnity Engine

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