
Bradley King developed foundational vehicle asset support for the wiktorczernik/gmtk-2025 repository, focusing on 3D modeling, asset integration, and audio pipeline preparation. Over two months, he delivered new car model assets using OBJ and MTL formats, updated materials and meta files, and ensured accurate FMOD audio integration. His work included optimizing asset size, adding visual details, and removing obsolete files to streamline asset management. By coordinating art and audio pipelines in Unity with C#, Bradley enabled smoother texture and sound integration, laying the groundwork for future car features and improving the project’s visual fidelity and maintainability without introducing bugs.

Delivered core 3D asset updates and asset hygiene for wiktorczernik/gmtk-2025, establishing a solid foundation for visual fidelity and audio integration. Key work concentrated on releasing a refreshed GameJamCarModel asset, cleaning up obsolete assets, and preparing the V5 car model with FMOD audio integration.
Delivered core 3D asset updates and asset hygiene for wiktorczernik/gmtk-2025, establishing a solid foundation for visual fidelity and audio integration. Key work concentrated on releasing a refreshed GameJamCarModel asset, cleaning up obsolete assets, and preparing the V5 car model with FMOD audio integration.
In July 2025, delivered foundational vehicle asset support for car integration in wiktorczernik/gmtk-2025. Implemented a new Car Model Asset with materials and object files and updated the FMOD cache to reflect the new asset, enabling accurate audio integration and paving the way for future car features. The work aligns with product goals and accelerates gameplay development.
In July 2025, delivered foundational vehicle asset support for car integration in wiktorczernik/gmtk-2025. Implemented a new Car Model Asset with materials and object files and updated the FMOD cache to reflect the new asset, enabling accurate audio integration and paving the way for future car features. The work aligns with product goals and accelerates gameplay development.
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