
Wiktor Czernik developed foundational track prototyping and asset management features for the wiktorczernik/gmtk-2025 repository, focusing on accelerating iteration and improving asset hygiene. He delivered a blocking mesh track building framework in Unity, introducing new mesh assets, a dedicated scene for track modeling, and standardized asset import settings to support colliders and UVs. By consolidating and standardizing blocking assets, including the addition of the ERSideObjectsLog prefab and removal of outdated prefabs, he streamlined the asset pipeline. His work, primarily in C# and Unity, enhanced testability, configurability, and maintainability of track modeling workflows, demonstrating depth in 3D modeling and asset integration.

July 2025 performance summary for wiktorczernik/gmtk-2025 focused on accelerating track prototyping and asset hygiene to enable faster iteration, better testability, and streamlined pipelines. Delivered foundational blocking capabilities and standardized blocking assets to support configurable track modeling, with concrete commits that document incremental progress.
July 2025 performance summary for wiktorczernik/gmtk-2025 focused on accelerating track prototyping and asset hygiene to enable faster iteration, better testability, and streamlined pipelines. Delivered foundational blocking capabilities and standardized blocking assets to support configurable track modeling, with concrete commits that document incremental progress.
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