
Jacob Trzesniowski developed and enhanced the audio systems for the wiktorczernik/gmtk-2025 repository over a two-month period, focusing on FMOD audio engine integration and runtime sound playback for kart events. He implemented C# scripts and Unity asset configurations to establish an extensible audio pipeline, supporting future sound design features. In the following month, Jacob overhauled the audio system by integrating new music, sound effects, and updated UI sounds, while maintaining FMOD build artifacts to ensure consistent asset imports and reliable builds. His work demonstrated depth in audio engineering, asset management, and middleware integration, resulting in improved player immersion and streamlined development.

August 2025 summary for wiktorczernik/gmtk-2025: Focused on audio system enhancements and FMOD build maintenance to boost player immersion and build reliability. Key deliverables include an Audio System Overhaul with new music assets, SFX for kart, destruction, drift and boost, updated UI sounds, a main/menu music swap, and FMOD 2D configuration;pitched variations were tested to tune the audio experience. FMOD Build Artifacts Maintenance refreshed binary assets and caches to ensure consistent builds and proper asset import, including master banks. These efforts reduce post-merge audio regressions and streamline asset integration across the project.
August 2025 summary for wiktorczernik/gmtk-2025: Focused on audio system enhancements and FMOD build maintenance to boost player immersion and build reliability. Key deliverables include an Audio System Overhaul with new music assets, SFX for kart, destruction, drift and boost, updated UI sounds, a main/menu music swap, and FMOD 2D configuration;pitched variations were tested to tune the audio experience. FMOD Build Artifacts Maintenance refreshed binary assets and caches to ensure consistent builds and proper asset import, including master banks. These efforts reduce post-merge audio regressions and streamline asset integration across the project.
July 2025: Delivered FMOD Audio Engine integration and kart engine sound effects in the GMTK-2025 project, enabling runtime audio playback for kart events and establishing an extensible audio pipeline. This work enhances immersion, tightens audio-visual feedback, and sets a foundation for future sound design features.
July 2025: Delivered FMOD Audio Engine integration and kart engine sound effects in the GMTK-2025 project, enabling runtime audio playback for kart events and establishing an extensible audio pipeline. This work enhances immersion, tightens audio-visual feedback, and sets a foundation for future sound design features.
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