
During August 2025, Erwan contributed to the wiktorczernik/gmtk-2025 repository by enhancing audio playback testing capabilities for the game development project. He managed asset integration by adding two test audio files, test_light.mp3 and test_serious.mp3, directly into the Assets/Audio directory, following established project conventions. This asset-level approach, requiring no code changes, minimized risk and maintained production stability while improving QA readiness and reproducibility for audio features. Erwan’s work focused on asset management and game development workflows, leveraging his experience with Unity and audio pipeline organization to streamline quality assurance processes and reduce setup time for future testing scenarios.

Monthly summary for 2025-08: Asset-level support for audio playback testing delivered in wiktorczernik/gmtk-2025 by adding two test audio files under Assets/Audio. No code changes were required. This enables QA verification of audio playback and reduces setup time. No major bugs fixed this month. Key commit: 36e3992d1cc96731bef31d3bd9fff1bdb83fe1e0 ('Add 2 test musics').
Monthly summary for 2025-08: Asset-level support for audio playback testing delivered in wiktorczernik/gmtk-2025 by adding two test audio files under Assets/Audio. No code changes were required. This enables QA verification of audio playback and reduces setup time. No major bugs fixed this month. Key commit: 36e3992d1cc96731bef31d3bd9fff1bdb83fe1e0 ('Add 2 test musics').
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