
Over a three-month period, contributed to the Autodesk/maya-usd repository by developing and refining asset management and UI features that enhance user experience and workflow reliability. Delivered a unified Asset Resolver UI with shared settings, streamlined dialogs, and integrated Augmented Reality preferences, reducing scene preparation time and minimizing misconfigurations. Addressed asset resolution stability by correcting search path ordering, ensuring user settings take precedence. Improved build and integration infrastructure through CMake scripting and dependency management, supporting AdskAssetResolver integration. Focused on code quality with targeted linting and maintainability improvements. Utilized C++, Qt Framework, and CMake to deliver robust, maintainable solutions across the asset pipeline.
March 2026 — Autodesk/maya-usd: Focused on improving asset resolution UX and AR workflow integration, delivering a unified, settings-driven Asset Resolver and a reliable AdskAssetResolver integration pathway. This work reduces scene preparation time, minimizes misconfigurations, and strengthens the Maya USD asset pipeline. Key outcomes include a UI overhaul of Asset Resolver with shared AR settings, AR UI enhancements, and a build/integration infrastructure for AdskAssetResolver (CMake module and FindAR.cmake). Technologies demonstrated include CMake-based integration, AR UI tooling, linting, and consistent token context naming across the project.
March 2026 — Autodesk/maya-usd: Focused on improving asset resolution UX and AR workflow integration, delivering a unified, settings-driven Asset Resolver and a reliable AdskAssetResolver integration pathway. This work reduces scene preparation time, minimizes misconfigurations, and strengthens the Maya USD asset pipeline. Key outcomes include a UI overhaul of Asset Resolver with shared AR settings, AR UI enhancements, and a build/integration infrastructure for AdskAssetResolver (CMake module and FindAR.cmake). Technologies demonstrated include CMake-based integration, AR UI tooling, linting, and consistent token context naming across the project.
January 2026: Focused on stabilizing asset resolution behavior in Autodesk/maya-usd. Implemented a critical fix to Asset Resolver Preferences to enforce correct search path ordering, ensuring user settings take precedence over environment defaults. Completed and linked commits addressing environment search paths management (EMSUSDC-319 EMSUSDC-317).
January 2026: Focused on stabilizing asset resolution behavior in Autodesk/maya-usd. Implemented a critical fix to Asset Resolver Preferences to enforce correct search path ordering, ensuring user settings take precedence over environment defaults. Completed and linked commits addressing environment search paths management (EMSUSDC-319 EMSUSDC-317).
December 2025 — Autodesk/maya-usd monthly recap: delivered two user-facing features that improve UX clarity and user guidance, and completed a focused set of code quality and correctness fixes that reduce risk and improve maintainability. The work emphasizes business value through clearer UI, better onboarding, and more robust code.
December 2025 — Autodesk/maya-usd monthly recap: delivered two user-facing features that improve UX clarity and user guidance, and completed a focused set of code quality and correctness fixes that reduce risk and improve maintainability. The work emphasizes business value through clearer UI, better onboarding, and more robust code.

Overview of all repositories you've contributed to across your timeline