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BurntFishstix

PROFILE

Burntfishstix

Over six months, Dan Diaz Rivera developed and refined core visual, animation, and UI systems for the DanDiazRivera/RockStars repository, focusing on asset-driven gameplay and immersive environments. Dan delivered 31 features and addressed stability through targeted bug fixes, integrating 3D models, textures, and VFX using Unreal Engine and C++. Their work included building a robust asset pipeline, implementing art approval workflows, and enhancing both main menu and in-game UI for consistency and onboarding. By managing asset integration and version control, Dan enabled rapid iteration and cross-team collaboration, resulting in higher visual fidelity, improved player experience, and a scalable foundation for future development.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

102Total
Bugs
3
Commits
102
Features
31
Lines of code
3,686
Activity Months6

Work History

April 2025

9 Commits • 4 Features

Apr 1, 2025

April 2025 achievements for DanDiazRivera/RockStars focused on delivering a comprehensive visual and UI refresh, asset texture updates, and expanded stage content to strengthen player experience and marketing readiness. Key features delivered include RockStars visual assets and VFX updates, Instrument UI and instrument switch UI updates, Texture and environment asset updates, and Main Menu and Stage UI/instrument updates. Resulting improvements include higher visual fidelity, consistent UI across menus and stages, and added stage instruments (drums, keytar) that enable richer gameplay and onboarding flow with corrected credits/name display. The work demonstrates disciplined asset pipelines, clear commit history, and effective cross-team collaboration with art, design, and engineering. Business value includes enhanced user engagement, stronger branding alignment for launches, and reduced future rework through consolidated asset updates. Technologies and skills demonstrated include asset pipelines, VFX, texture mapping, UI/UX design, naming conventions, version control, and cross-functional collaboration.

March 2025

26 Commits • 6 Features

Mar 1, 2025

March 2025 highlights for DanDiazRivera/RockStars: Delivered end-to-end art asset governance and workflow enhancements, expanded cave environment visuals and VFX, refreshed textures and assets, and improved engine stability. Also explored new features such as keytar lighting, while delivering multiple small improvements. The work strengthens asset approval throughput, visual quality, and runtime reliability, driving business value in asset-driven gameplay experiences.

February 2025

19 Commits • 3 Features

Feb 1, 2025

February 2025 monthly performance for DanDiazRivera/RockStars focused on elevating visual fidelity, expanding the creature roster, and refining stage UX while stabilizing the asset pipeline. Delivered major visual upgrades for Bear and Shroombo, expanded Gope assets, and polished environment/UI with Protostar Palooza indicators. Implemented critical rendering fixes (Damage FX color, Stage UV mapping) and ensured asset consistency through reimports. Outcome: richer player feedback, more in-game assets, and smoother cross-team art approvals impacting upcoming releases.

January 2025

15 Commits • 4 Features

Jan 1, 2025

January 2025 monthly summary for DanDiazRivera/RockStars. Delivered multi-domain feature work across animation, UI, environments, and assets, closed several stability issues, and enhanced gameplay fidelity. Key achievements include substantial animation improvements, main menu and cassette UI enhancements, Crystal Pillar visuals and environmental updates, and broad asset expansions (instrument, collectible, music, enemies, and UI/VFX) that enable richer gameplay loops and quicker iteration. Impact: Higher visual fidelity and polish, improved player experience, and a stronger asset pipeline that supports faster iteration and future monetization opportunities. Technologies/skills demonstrated: character rigging and animation, 2D/3D asset integration, texture and material updates, UI/UX refinements, music/audio assets integration, and cross-functional collaboration across art, design, and engineering.

December 2024

3 Commits • 2 Features

Dec 1, 2024

Month: 2024-12 — DanDiazRivera/RockStars: Delivered targeted UI and environment visual improvements to enhance UX and immersion. Key work included Main Menu Experience Enhancement with background music, new button assets, and updated fonts; and Environmental Visual Asset Updates adding stalagmite textures and erg shell texture adjustments across CaveAfterSlide.umap and Luke_Canyon.umap. All changes are tracked via commits for traceability (83d7398e, 50f71892, 7451a440). Impact: stronger first impression, greater visual coherence, and a foundation for future art direction alignment. Skills demonstrated include UI/UX design, game asset integration, texture work, and disciplined version control.

November 2024

30 Commits • 12 Features

Nov 1, 2024

Month: 2024-11 | Repository: DanDiazRivera/RockStars. Delivered immersive visuals, robust asset pipeline, and refined character/rock assets with extensive VFX, animation, and texture work. Significant bug fixes and polish accompanied by an emphasis on business value, QA readiness, and cross-disciplinary collaboration.

Activity

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Quality Metrics

Correctness85.6%
Maintainability85.8%
Architecture81.2%
Performance80.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Unreal Engine AssetUnrealScript

Technical Skills

3D Animation3D Art3D Asset Integration3D Asset Management3D Environment Art3D ModelingAnimationAnimation FixesAnimation IntegrationArt Asset PipelineAsset IntegrationAsset ManagementEnvironment ArtGame ArtGame Asset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DanDiazRivera/RockStars

Nov 2024 Apr 2025
6 Months active

Languages Used

Unreal Engine AssetUnrealScriptC++

Technical Skills

3D Animation3D Art3D Asset Integration3D Asset Management3D ModelingAnimation

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