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Clarence Mollet

PROFILE

Clarence Mollet

Loris Moreau developed a core movement and input framework for the Loris-Moreau/UE_Traversal repository, focusing on responsive character traversal and robust gameplay prototyping. Leveraging Unreal Engine, C++, and Blueprints, Loris implemented advanced mechanics such as wall jumping, double jump refinements, and dynamic character orientation, all managed through a scalable state machine architecture. The work included integrating environmental interactions like moving platforms and visual deformation during movement, enhancing player feedback and immersion. By addressing critical bugs related to movement stability, Loris ensured reliable gameplay experiences. The depth of the implementation supports rapid iteration and quality assurance for future game development needs.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

24Total
Bugs
2
Commits
24
Features
9
Lines of code
952
Activity Months1

Work History

December 2024

24 Commits • 9 Features

Dec 1, 2024

December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a robust core movement and input framework and a suite of traversal features, fixed critical movement bugs, enhanced player feedback, and established platform interactions to accelerate gameplay prototyping and QA readiness. Focused on reliability, responsiveness, and scalable design for rapid iteration.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.4%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++INIUAssetUnreal EngineUnrealScript

Technical Skills

BlueprintsC++Character AnimationCharacter ControllerGame DevelopmentInput HandlingInput SystemMaterial EffectsMovement SystemPhysicsPhysics SimulationState MachineState ManagementUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Loris-Moreau/UE_Traversal

Dec 2024 Dec 2024
1 Month active

Languages Used

C++INIUAssetUnreal EngineUnrealScript

Technical Skills

BlueprintsC++Character AnimationCharacter ControllerGame DevelopmentInput Handling

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