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Gabriel Cochard

PROFILE

Gabriel Cochard

During December 2024, Guillaume Cochard contributed to the Loris-Moreau/UE_Traversal project by delivering gameplay enhancements and stability improvements in preparation for Batch 3 deployment. He integrated immersive audio and visual feedback, such as slime land sound effects and blinking animations, and introduced a Player Value Data Table to standardize stat tuning. Using Unreal Engine and UnrealScript, Guillaume migrated boss logic with post-boss rewards, refined level and UI design, and addressed enemy and boss bugs to improve reliability. His work demonstrated depth in asset integration, audio engineering, and configuration management, resulting in a more polished, balanced, and deployment-ready game experience.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

31Total
Bugs
4
Commits
31
Features
11
Lines of code
13
Activity Months1

Work History

December 2024

31 Commits • 11 Features

Dec 1, 2024

For 2024-12 in Loris-Moreau/UE_Traversal, the team delivered focused gameplay enhancements, data-driven balancing, boss progression, UI/UX polish, and stability improvements aimed at readiness for Batch 3 deployment. Highlights include immersive slime land SFX and blinking visuals, player moveset SFX, Player Value Data Table for stat tuning, boss migration with death rewards, upgraded UI and main menu/level design polish, and robust bug fixes across enemies and bosses. The final push consolidates improvements for deployment; the work demonstrates proficiency in SFX integration, data-driven balancing, level design iteration, UI polish, and release engineering.

Activity

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Quality Metrics

Correctness78.0%
Maintainability77.4%
Architecture74.8%
Performance74.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBug FixingCollision DetectionConfigurationConfiguration ManagementDebuggingGame DevelopmentLevel DesignSound DesignUI DesignUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Loris-Moreau/UE_Traversal

Dec 2024 Dec 2024
1 Month active

Languages Used

BinaryUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBug FixingCollision Detection

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