
Zacharie Chervaux developed robust UI systems and gameplay features across Unreal Engine projects, notably in the Loris-Moreau/UE_Traversal and Ewan-DuplessisK/PFE_FTJ_Proto repositories. He engineered scalable menu foundations, life HUDs, and responsive feedback UIs, integrating C++ and Unreal Engine Blueprints to couple data assets with user interfaces. His work included refactoring legacy systems, enhancing crosshair animations, and modernizing input pipelines to improve player feedback and maintainability. By focusing on asset management, UI/UX development, and animation integration, Zacharie delivered cohesive, data-driven interfaces that streamlined content iteration, reduced technical debt, and established a maintainable architecture for future feature expansion.

May 2025 Monthly Summary for Ewan-DuplessisK/PFE_FTJ_Proto focused on UI/UX enhancements and system refactor. Key activities included deprecating the CombatFeel.h system, upgrading Crosshair UI and HUD assets, and adding crosshair animations to improve player feedback and UI responsiveness. No critical bugs reported; work centered on feature delivery and reducing tech debt to stabilize future iterations. Overall impact includes enhanced player perception, smoother UI rendering, and a solid foundation for upcoming features. Technologies demonstrated include UI/UX design, asset pipeline updates, animation integration, and careful code refactoring with clear commit traceability.
May 2025 Monthly Summary for Ewan-DuplessisK/PFE_FTJ_Proto focused on UI/UX enhancements and system refactor. Key activities included deprecating the CombatFeel.h system, upgrading Crosshair UI and HUD assets, and adding crosshair animations to improve player feedback and UI responsiveness. No critical bugs reported; work centered on feature delivery and reducing tech debt to stabilize future iterations. Overall impact includes enhanced player perception, smoother UI rendering, and a solid foundation for upcoming features. Technologies demonstrated include UI/UX design, asset pipeline updates, animation integration, and careful code refactoring with clear commit traceability.
April 2025 (Month: 2025-04) - Performance summary for Ewan-DuplessisK/PFE_FTJ_Proto. Focused on delivering a more cohesive and responsive menu system while laying groundwork for future polish and maintainability. Key progress spanned the main menu, settings, and pause menu integrations, with an emphasis on user interaction, UI consistency, and scalable architecture.
April 2025 (Month: 2025-04) - Performance summary for Ewan-DuplessisK/PFE_FTJ_Proto. Focused on delivering a more cohesive and responsive menu system while laying groundwork for future polish and maintainability. Key progress spanned the main menu, settings, and pause menu integrations, with an emphasis on user interaction, UI consistency, and scalable architecture.
March 2025 monthly summary for repository Ewan-DuplessisK/PFE_FTJ_Proto. The focus was on delivering a solid main menu foundation and establishing navigation for future features. Key outcomes include the delivery of the Main Menu System with foundational settings, input mappings, and UI assets, along with the underlying logic for the main menu interface and mode selection. This work provides the essential onboarding and navigation entry point, reduces integration risk for upcoming features, and supports a consistent user experience across modes.
March 2025 monthly summary for repository Ewan-DuplessisK/PFE_FTJ_Proto. The focus was on delivering a solid main menu foundation and establishing navigation for future features. Key outcomes include the delivery of the Main Menu System with foundational settings, input mappings, and UI assets, along with the underlying logic for the main menu interface and mode selection. This work provides the essential onboarding and navigation entry point, reduces integration risk for upcoming features, and supports a consistent user experience across modes.
December 2024 performance summary for Loris-Moreau/UE_Traversal focused on delivering a cohesive UI foundation, data asset management, and UX polish to enable scalable content creation and improved player experience. The month combined feature delivery with UI stabilization across menus, in-game HUD, and viewport rendering, driving both business value (faster content iteration, consistent UX) and technical robustness. Key features delivered: - Data Asset Management: Added and organized data assets with UI integration, enabling scalable content workflows and tighter UI-data coupling. - Main Menu and Life UI Enhancements: Implemented core menu system, life HUD, life text, and related UI interactions; added Pause Menu and HUD integration with gamepad focus and viewport support. - UI Layout Improvements and Polish: UI layout refinements and mouse hiding in menus for a cleaner, more professional UX. - UX & Feedback Enhancements: Added Sign Tutorial UI, UI Boss Life, feedback UI (life display, death/fade visuals, coin collection), and UI-triggered sound effects (SFX button). - Quit & Lifecycle Enhancements: Added Quit Option with pre-constructed LIFE and fixed Quit Window behavior; continued improvements to life display, positioning, and related font/sound setup. Major bugs fixed: - UI stability in viewport: resolved issues with Life UI removal, Pause/MainMenu rendering, and viewport interactions. - Life UI rendering: fixed life display, life positioning, tutorial text centering, and associated font/sound integration. - Quit Window and Pause Menu: corrected Quit Window behavior and Pause Menu Quit Window flow. - Visual fidelity: fixed fade and health opacity issues to ensure consistent visuals. Overall impact and accomplishments: - Delivered a robust UI foundation across menus, life HUD, and data assets, enabling faster iteration, consistent user experience, and improved player onboarding. The work reduces UI-related bugs in future features and provides a scalable framework for data-driven UI. Technologies/skills demonstrated: - Unreal Engine UI development (MainMenu, Life UI, HUD, WBP LIFE, Sign Tutorial), viewport/layout management, input handling (gamepad focus), and font/sound integration. - UI animation/feedback patterns (feedback UI, coin collection, life/fade visuals) and audio integration for responsive UX.
December 2024 performance summary for Loris-Moreau/UE_Traversal focused on delivering a cohesive UI foundation, data asset management, and UX polish to enable scalable content creation and improved player experience. The month combined feature delivery with UI stabilization across menus, in-game HUD, and viewport rendering, driving both business value (faster content iteration, consistent UX) and technical robustness. Key features delivered: - Data Asset Management: Added and organized data assets with UI integration, enabling scalable content workflows and tighter UI-data coupling. - Main Menu and Life UI Enhancements: Implemented core menu system, life HUD, life text, and related UI interactions; added Pause Menu and HUD integration with gamepad focus and viewport support. - UI Layout Improvements and Polish: UI layout refinements and mouse hiding in menus for a cleaner, more professional UX. - UX & Feedback Enhancements: Added Sign Tutorial UI, UI Boss Life, feedback UI (life display, death/fade visuals, coin collection), and UI-triggered sound effects (SFX button). - Quit & Lifecycle Enhancements: Added Quit Option with pre-constructed LIFE and fixed Quit Window behavior; continued improvements to life display, positioning, and related font/sound setup. Major bugs fixed: - UI stability in viewport: resolved issues with Life UI removal, Pause/MainMenu rendering, and viewport interactions. - Life UI rendering: fixed life display, life positioning, tutorial text centering, and associated font/sound integration. - Quit Window and Pause Menu: corrected Quit Window behavior and Pause Menu Quit Window flow. - Visual fidelity: fixed fade and health opacity issues to ensure consistent visuals. Overall impact and accomplishments: - Delivered a robust UI foundation across menus, life HUD, and data assets, enabling faster iteration, consistent user experience, and improved player onboarding. The work reduces UI-related bugs in future features and provides a scalable framework for data-driven UI. Technologies/skills demonstrated: - Unreal Engine UI development (MainMenu, Life UI, HUD, WBP LIFE, Sign Tutorial), viewport/layout management, input handling (gamepad focus), and font/sound integration. - UI animation/feedback patterns (feedback UI, coin collection, life/fade visuals) and audio integration for responsive UX.
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