
Loris Moreau developed core gameplay systems for the Loris-Moreau/UE_Traversal repository, focusing on player experience and code maintainability. He implemented a collection-based health system, game over and win-condition logic, and refined input handling with dead zones and damage cooldowns. Using C++, Unreal Engine, and Blueprint Scripting, Loris centralized and expanded the audio system to improve immersion and restructured the project for easier onboarding and reduced maintenance. He addressed stability by fixing crashes, UI bugs, and error handling, resulting in more reliable builds. The work delivered clear progression, robust feedback loops, and a polished user interface, demonstrating strong engineering depth.

December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a set of core gameplay features, stability improvements, and foundational work that enhances player experience, end-to-end game flow, and code maintainability. Key features include a health system with collection-based health changes, a game over event and win-condition logic for the main level, event hooks for hits (player, boss), and input refinements such as a dead zone and a damage cooldown. Audio was centralized and expanded to cover sounds, music, and feedback, improving immersion. A project-structure refactor improved maintainability and onboarding. Stability and quality were boosted through fixes for include crashes, IMC issues, coins/coin text rendering, and general error handling. This work delivers clearer progression, more reliable builds, faster feature delivery, and a more polished player experience. Business value and technical impact: - Clear gameplay progression and feedback loops (health, events, win/lose conditions) - Reduced maintenance overhead via repository refactor and centralized audio - Improved stability and user experience with input refinements and UI polish
December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a set of core gameplay features, stability improvements, and foundational work that enhances player experience, end-to-end game flow, and code maintainability. Key features include a health system with collection-based health changes, a game over event and win-condition logic for the main level, event hooks for hits (player, boss), and input refinements such as a dead zone and a damage cooldown. Audio was centralized and expanded to cover sounds, music, and feedback, improving immersion. A project-structure refactor improved maintainability and onboarding. Stability and quality were boosted through fixes for include crashes, IMC issues, coins/coin text rendering, and general error handling. This work delivers clearer progression, more reliable builds, faster feature delivery, and a more polished player experience. Business value and technical impact: - Clear gameplay progression and feedback loops (health, events, win/lose conditions) - Reduced maintenance overhead via repository refactor and centralized audio - Improved stability and user experience with input refinements and UI polish
Overview of all repositories you've contributed to across your timeline