
Contributed to the DGA-Team-Project-2024 by developing and refining core gameplay systems over a two-month period. Leveraging Unity and C#, implemented an oil management system with integrated health tracking, enhanced camera controls using Cinemachine, and improved asset organization through origin-based prefab alignment. Addressed repository hygiene by standardizing asset naming and removing unused scenes, which streamlined onboarding and future development. Further work included adding game end conditions with a feedback UI, updating timers and counters for clear player progress, and resolving scene-related bugs to stabilize UI functionality. These efforts collectively improved gameplay reliability and positioned the project for scalable iteration.
November 2024: Delivered core gameplay enhancements and stability improvements for the DGA-Team-Project-2024. Key work includes implementing Game End Conditions and a Feedback UI to clearly indicate win/lose states, updating the game timer and customer counters to reflect progress, and resolving a Build Scene issue to fix the hotbar script and missing references. The work reduced release risk and improves player clarity, setting the foundation for upcoming features and faster iteration cycles.
November 2024: Delivered core gameplay enhancements and stability improvements for the DGA-Team-Project-2024. Key work includes implementing Game End Conditions and a Feedback UI to clearly indicate win/lose states, updating the game timer and customer counters to reflect progress, and resolving a Build Scene issue to fix the hotbar script and missing references. The work reduced release risk and improves player clarity, setting the foundation for upcoming features and faster iteration cycles.
October 2024: Delivered three core feature streams for the DGA-Team-Project-2024, focusing on gameplay stability, camera UX, and repository hygiene. The work enhanced gameplay reliability, improved player experience with a Cinemachine-based camera, and reduced maintenance overhead through cleanup and standardized asset management. These efforts position the project for faster iteration, cleaner onboarding, and scalable future development.
October 2024: Delivered three core feature streams for the DGA-Team-Project-2024, focusing on gameplay stability, camera UX, and repository hygiene. The work enhanced gameplay reliability, improved player experience with a Cinemachine-based camera, and reduced maintenance overhead through cleanup and standardized asset management. These efforts position the project for faster iteration, cleaner onboarding, and scalable future development.

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