
Jacob Seto developed core gameplay systems and user interfaces for the cornelldga/DGA-Team-Project-2024 and JacobSeto/DGA-Summer-Project-2025 repositories, focusing on level design, animation-driven movement, and robust UI/UX flows. He applied C# and Unity to refactor animation controllers, overhaul level layouts, and implement features like pause menus, progression tracking, and camera fade systems. Jacob improved asset management and build stability through code cleanup, prefab updates, and version control best practices. His work addressed gameplay reliability, onboarding, and iteration speed, demonstrating depth in debugging, scene management, and cross-disciplinary integration of audio, physics, and visual assets for polished, maintainable releases.

August 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025: Focused on UI polish, startup reliability, timer UX, and build readiness. Implemented GameManager UI activation with default startup state; enhanced timer precision and win-screen formatting; completed Main Menu/HUD/UI overhaul with assets and final build prep; performed level content cleanup and scene data streamlining; resolved merge conflicts and refined game state for stable integration. Result: improved onboarding, gameplay consistency, faster iteration cycles, and a ready-for-release build.
August 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025: Focused on UI polish, startup reliability, timer UX, and build readiness. Implemented GameManager UI activation with default startup state; enhanced timer precision and win-screen formatting; completed Main Menu/HUD/UI overhaul with assets and final build prep; performed level content cleanup and scene data streamlining; resolved merge conflicts and refined game state for stable integration. Result: improved onboarding, gameplay consistency, faster iteration cycles, and a ready-for-release build.
July 2025 performance summary for JacobSeto/DGA-Summer-Project-2025. Focused on establishing a solid prototype foundation, implementing core gameplay flow, and enabling testing pipelines. Completed project scaffolding and scene organization, built prototype scenes/levels, implemented a basic main menu and UI/navigation, enhanced player systems and visuals, and set up build processes for Alpha/Beta releases. Addressed stability and physics concerns (removing player Rigidbody dependencies) and fixed critical movement issues (Cheetah movement bug). Finalized level selection flow and Grassland refinements to support iterative playtesting and feedback.
July 2025 performance summary for JacobSeto/DGA-Summer-Project-2025. Focused on establishing a solid prototype foundation, implementing core gameplay flow, and enabling testing pipelines. Completed project scaffolding and scene organization, built prototype scenes/levels, implemented a basic main menu and UI/navigation, enhanced player systems and visuals, and set up build processes for Alpha/Beta releases. Addressed stability and physics concerns (removing player Rigidbody dependencies) and fixed critical movement issues (Cheetah movement bug). Finalized level selection flow and Grassland refinements to support iterative playtesting and feedback.
May 2025 Highlights for cornelldga/DGA-Team-Project-2024: Delivered core features that improve gameplay fidelity, UI/UX polish, and asset quality, while stabilizing the codebase with focused bug fixes.
May 2025 Highlights for cornelldga/DGA-Team-Project-2024: Delivered core features that improve gameplay fidelity, UI/UX polish, and asset quality, while stabilizing the codebase with focused bug fixes.
April 2025 monthly summary for cornelldga/DGA-Team-Project-2024: Key features delivered, major bugs fixed, impact, and skills demonstrated. Focused on stabilizing gameplay flow, improving user experience, and maintaining build stability, with targeted commits across scene configuration, UI enhancements, and audio management.
April 2025 monthly summary for cornelldga/DGA-Team-Project-2024: Key features delivered, major bugs fixed, impact, and skills demonstrated. Focused on stabilizing gameplay flow, improving user experience, and maintaining build stability, with targeted commits across scene configuration, UI enhancements, and audio management.
March 2025 (Month: 2025-03) — Performance-driven delivery focused on visuals, UX polish, and code quality for cornelldga/DGA-Team-Project-2024. Key features delivered include a Level design overhaul with expanded tileset and Level Template enhancements, the camera fade system integrated to provide visual feedback on line-of-sight interactions, an order flow refactor with spatialized audio feedback, and ongoing codebase organization to reduce warnings and improve maintainability. Major bug fixed: RadarUI robustness improved via null checks to prevent data-processing errors. Overall impact: richer level visuals and layouts, smoother user experience with enhanced audio-visual cues, and a cleaner, more maintainable codebase enabling faster iteration in future sprints. Technologies/skills demonstrated: Unity tilemaps and assets management, C# scripting and refactoring, gameplay programming, audio localization, UI robustness, and proactive code hygiene.
March 2025 (Month: 2025-03) — Performance-driven delivery focused on visuals, UX polish, and code quality for cornelldga/DGA-Team-Project-2024. Key features delivered include a Level design overhaul with expanded tileset and Level Template enhancements, the camera fade system integrated to provide visual feedback on line-of-sight interactions, an order flow refactor with spatialized audio feedback, and ongoing codebase organization to reduce warnings and improve maintainability. Major bug fixed: RadarUI robustness improved via null checks to prevent data-processing errors. Overall impact: richer level visuals and layouts, smoother user experience with enhanced audio-visual cues, and a cleaner, more maintainable codebase enabling faster iteration in future sprints. Technologies/skills demonstrated: Unity tilemaps and assets management, C# scripting and refactoring, gameplay programming, audio localization, UI robustness, and proactive code hygiene.
February 2025: Focused on stabilizing the Unity project and safeguarding release readiness for the DGA-Team project. Key actions include restructuring editor scripts to resolve build errors, adding Spring Test Levels.meta to improve asset management, and reversing a problematic merge that affected animations and gameplay assets to restore stability. These changes reduce build failures, improve asset tracking, and enable faster iteration across the team.
February 2025: Focused on stabilizing the Unity project and safeguarding release readiness for the DGA-Team project. Key actions include restructuring editor scripts to resolve build errors, adding Spring Test Levels.meta to improve asset management, and reversing a problematic merge that affected animations and gameplay assets to restore stability. These changes reduce build failures, improve asset tracking, and enable faster iteration across the team.
December 2024 Monthly Summary — cornelldga/DGA-Team-Project-2024 Key features delivered: - Animation-driven movement overhaul: billboard refactor to directional animations, updated animation controllers/assets for pedestrians and cops, movement aligned to new logic, and AI/scripts synchronized to prevent unintended rotations. - Progression system: added level save via GameManager/PlayerPrefs and a star-rating UI to display completion metrics; progression-related animations updated accordingly. - Fall Final Build readiness: final level design and large-scale tile/configuration updates to m_Tiles and related layouts. - Repository hygiene: cleaned up ignore rules and housekeeping files (including ignoring UnityEditorBuildSettings.asset) to reduce tracking noise. Major bugs fixed: - Resolved rotation glitches and animation/controller mismatches that caused unintended rotations during movement and progression flows. - Stabilized the progression UI to reliably reflect level completion status and star ratings. Overall impact and accomplishments: - Delivered a smoother, more reliable gameplay experience with robust progress tracking and a cleaner codebase, enabling faster QA cycles and easier future iterations. - Demonstrated end-to-end ownership from animation overhaul through build readiness and repository maintenance. Technologies/skills demonstrated: - Unity, C#, Animator Controllers, GameManager pattern, and PlayerPrefs - UI integration (star rating), tile-based level design, and build/repo hygiene (gitignore management)
December 2024 Monthly Summary — cornelldga/DGA-Team-Project-2024 Key features delivered: - Animation-driven movement overhaul: billboard refactor to directional animations, updated animation controllers/assets for pedestrians and cops, movement aligned to new logic, and AI/scripts synchronized to prevent unintended rotations. - Progression system: added level save via GameManager/PlayerPrefs and a star-rating UI to display completion metrics; progression-related animations updated accordingly. - Fall Final Build readiness: final level design and large-scale tile/configuration updates to m_Tiles and related layouts. - Repository hygiene: cleaned up ignore rules and housekeeping files (including ignoring UnityEditorBuildSettings.asset) to reduce tracking noise. Major bugs fixed: - Resolved rotation glitches and animation/controller mismatches that caused unintended rotations during movement and progression flows. - Stabilized the progression UI to reliably reflect level completion status and star ratings. Overall impact and accomplishments: - Delivered a smoother, more reliable gameplay experience with robust progress tracking and a cleaner codebase, enabling faster QA cycles and easier future iterations. - Demonstrated end-to-end ownership from animation overhaul through build readiness and repository maintenance. Technologies/skills demonstrated: - Unity, C#, Animator Controllers, GameManager pattern, and PlayerPrefs - UI integration (star rating), tile-based level design, and build/repo hygiene (gitignore management)
2024-11 Monthly Summary for cornelldga/DGA-Team-Project-2024 focused on delivering features that enhance alpha playtesting, upgrading the player system, and tightening UI/UX, while stabilizing core workflows and assets.
2024-11 Monthly Summary for cornelldga/DGA-Team-Project-2024 focused on delivering features that enhance alpha playtesting, upgrading the player system, and tightening UI/UX, while stabilizing core workflows and assets.
Month 2024-10 – DGA-Team-Project-2024 (cornelldga): Concise delivery and maintenance focused on developer experience, AI behavior reliability, and code quality. Key features delivered: - VS Code Settings Tracking: Enabled tracking of VS Code configurations in the repository by removing the .vscode/settings.json entry from .gitignore, ensuring consistent developer environments across the team. Related note: Undo Settings push to correct an initial misstep (commit: d45a336675e5c6d985c806b340f4dfea1a0b686c). - CopModel Lifecycle and Targeting Improvements: Improved AI cop initialization by moving player assignment to Awake, removed unused Start, renamed findTarget to SetTarget, and cleaned up unused variables to improve readability and maintainability. Commits include Update CopModel.cs (6eb3f19985063d3bec7cd54d0321a38cdc4e342a) and Debuging Merge (fe7fff0703d14415ab3e629c9896c47a936094fb). Major bugs fixed: - Corrected environment configuration drift by ensuring VS Code settings are tracked in the repo and undoing an unintended push, preventing accidental leakage of environment-specific configurations. This reduces onboarding friction and inconsistent dev setups. Overall impact and accomplishments: - Achieved more reliable developer environments and consistent configurations across the team, leading to faster onboarding and fewer environment-related bugs. - Improved AI cop behavior reliability and maintainability through lifecycle refactor and naming cleanups, setting the stage for future AI feature work and easier collaboration. - Strengthened code quality through refactoring and cleanup, reducing future tech debt and enabling smoother future iterations. Technologies/skills demonstrated: - Unity lifecycle optimization (Awake vs Start) and AI target management - C# refactoring, readability improvements, and maintenance-oriented changes - Git hygiene: selective ignoring, commit hygiene, and change-tracking in collaborative workflows - Debugging and merge hygiene (diagnosing and resolving unintended pushes)
Month 2024-10 – DGA-Team-Project-2024 (cornelldga): Concise delivery and maintenance focused on developer experience, AI behavior reliability, and code quality. Key features delivered: - VS Code Settings Tracking: Enabled tracking of VS Code configurations in the repository by removing the .vscode/settings.json entry from .gitignore, ensuring consistent developer environments across the team. Related note: Undo Settings push to correct an initial misstep (commit: d45a336675e5c6d985c806b340f4dfea1a0b686c). - CopModel Lifecycle and Targeting Improvements: Improved AI cop initialization by moving player assignment to Awake, removed unused Start, renamed findTarget to SetTarget, and cleaned up unused variables to improve readability and maintainability. Commits include Update CopModel.cs (6eb3f19985063d3bec7cd54d0321a38cdc4e342a) and Debuging Merge (fe7fff0703d14415ab3e629c9896c47a936094fb). Major bugs fixed: - Corrected environment configuration drift by ensuring VS Code settings are tracked in the repo and undoing an unintended push, preventing accidental leakage of environment-specific configurations. This reduces onboarding friction and inconsistent dev setups. Overall impact and accomplishments: - Achieved more reliable developer environments and consistent configurations across the team, leading to faster onboarding and fewer environment-related bugs. - Improved AI cop behavior reliability and maintainability through lifecycle refactor and naming cleanups, setting the stage for future AI feature work and easier collaboration. - Strengthened code quality through refactoring and cleanup, reducing future tech debt and enabling smoother future iterations. Technologies/skills demonstrated: - Unity lifecycle optimization (Awake vs Start) and AI target management - C# refactoring, readability improvements, and maintenance-oriented changes - Git hygiene: selective ignoring, commit hygiene, and change-tracking in collaborative workflows - Debugging and merge hygiene (diagnosing and resolving unintended pushes)
Overview of all repositories you've contributed to across your timeline