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Jonah

PROFILE

Jonah

Worked on stabilizing the interaction system for the cornelldga/DGA-Team-Project-2024 repository, focusing on refining how breakable objects respond to player actions. Addressed a gameplay issue by ensuring that only Player-tagged objects could interact with breakable elements, thereby reducing unintended interactions and improving overall game stability. The solution involved replacing per-frame GetComponent checks with Unity’s CompareTag method, which enhanced runtime efficiency and adhered to best practices in Unity development. Utilized C# and Unity to implement these changes, resulting in a more maintainable and performant interaction workflow that lowers QA risks and improves the player experience during gameplay.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
0
Activity Months1

Your Network

11 people

Work History

November 2024

1 Commits

Nov 1, 2024

November 2024 monthly summary for cornelldga/DGA-Team-Project-2024: Stabilized the interaction system by restricting breakable-object interactions to Player-tagged objects and boosting performance with a CompareTag-based check. This reduces unintended interactions, decreases per-frame component lookups, and improves maintainability of the gameplay interaction workflow.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

cornelldga/DGA-Team-Project-2024

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUnity