EXCEEDS logo
Exceeds
Jonah

PROFILE

Jonah

Jonah worked on stabilizing the interaction system for the cornelldga/DGA-Team-Project-2024 repository, focusing on refining how breakable objects respond to player actions. He addressed a bug where unintended objects could trigger breakable interactions by ensuring only Player-tagged objects could interact, using Unity’s CompareTag method instead of repeated GetComponent checks. This approach improved runtime efficiency and adhered to Unity best practices, reducing unnecessary component lookups each frame. Working primarily with C# in the Unity engine, Jonah’s contribution enhanced the maintainability and reliability of the gameplay interaction workflow, resulting in a more predictable and performant player experience during the project period.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
0
Activity Months1

Your Network

11 people

Work History

November 2024

1 Commits

Nov 1, 2024

November 2024 monthly summary for cornelldga/DGA-Team-Project-2024: Stabilized the interaction system by restricting breakable-object interactions to Player-tagged objects and boosting performance with a CompareTag-based check. This reduces unintended interactions, decreases per-frame component lookups, and improves maintainability of the gameplay interaction workflow.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

cornelldga/DGA-Team-Project-2024

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUnity