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kunguska

PROFILE

Kunguska

Dan O’Connor contributed to the MadMan-123/SwashDucklers repository by developing and refining core gameplay features, focusing on player movement, collision detection, and scene management. He implemented physics-based prefabs, tuned movement parameters, and optimized hitboxes to enhance player control and navigation. Using Unity and C#, Dan improved scene transitions by refactoring to build index-based loading, reducing maintenance risks and improving performance. He also adjusted deployment timing for dynamic test scenes and addressed collision matrix issues to ensure reliable gameplay. His work demonstrated depth in Unity engine configuration, iterative testing, and disciplined version control, resulting in a more responsive and maintainable codebase.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

20Total
Bugs
3
Commits
20
Features
9
Lines of code
3,015
Activity Months5

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 performance and stability summary for MadMan-123/SwashDucklers: Key deliverable includes Scene Transition Refactor: Build Indices replacing scene-name based loading, covering tutorial transitions in SkipTutorial and general navigation to improve load consistency and performance. Bug fix for Win/GameOver screens: switched to integer build indices and performed cleanup of an unused using directive. Impact: reduced scene-name drift, more reliable builds, faster navigation, and lower post-release hotfix risk. Skills demonstrated: Unity/C#, build index-based scene management, refactoring, code cleanup, and commit-driven development.

March 2025

8 Commits • 2 Features

Mar 1, 2025

In March 2025, the SwashDucklers team delivered targeted gameplay enhancements, collision/hitbox precision improvements, and balance adjustments to elevate player engagement while reducing friction points. The work focused on three pillars: improved game feel, reliable collision modeling, and tuned difficulty to match player skill progression.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for MadMan-123/SwashDucklers: The month focused on refining core gameplay feel through movement physics tuning and collision hitbox adjustments. Key feature delivered: Movement and Collision Hitbox Tuning to improve player control and navigation around hazards. Changes include faster acceleration with slower deceleration, a smaller player hitbox for tighter interactions, and relaxed tentacle hitboxes to ease hazard navigation. Implemented via two commits: 5363bcc782a728a312b020fe73b5c5e2ade2e3d0 (Updated Player Movement & Hitbox) and 56936128bbe8090d9c5b661d3412ef20d9c39ecf (Changed Tentacle Hitboxes). Major bugs fixed: none reported this month; the team concentrated on feature refinement and stability. Overall impact: more responsive gameplay, tighter collision interactions, and improved navigation around hazards, contributing to better player experience and potential retention. Technologies/skills demonstrated: physics tuning, collision and hitbox optimization, iterative testing, and version-control discipline.

December 2024

1 Commits • 1 Features

Dec 1, 2024

Monthly summary for 2024-12 focusing on work on MadMan-123/SwashDucklers. Key feature delivered: TestScene Tentacle Deployment Timing Tuning, which increases deployment frequency by eliminating wait time between tentacle deployments, enabling more dynamic and rapid test-scene iterations. Major bugs fixed: None reported for this period. Overall impact and accomplishments: Improved test-scene responsiveness and iteration speed, enabling faster validation of tentacle-related gameplay changes and more consistent behavior under rapid deployment scenarios. Demonstrated proficiency in timing control, deployment scheduling, and disciplined version control with clear commit messaging.

November 2024

6 Commits • 4 Features

Nov 1, 2024

Month: 2024-11 | MadMan-123/SwashDucklers — Key feature work delivered to improve gameplay feel, environmental variety, and visuals. Features delivered: (1) Bouncy barrel prefab with a custom physics material and scene alignment to support the new environment; (2) Player movement feel tuning, adjusting top speed, acceleration, deceleration, and slap force; (3) Tentacle environment expansion adding six layouts and corresponding physics/material adjustments for better variety and accessibility; (4) Duck color palette polish to reduce saturation for a balanced TestScene visuals. Commit references for traceability: aaad943cf48de0a30aac4704cf05c24228523784; a4671baa433834c2cd40aff30acbfa293646fd9d; 0acd2ba431539f36186c1eba2b282c24e06a80b9; 0ff4e5e73b6b644089074f9342d62bd8596a7d72; 917799a861bc8aa8c2706ac294e12a2900620656; 66f97c06c61de96d13d21551bcf16de69df20eb1. Major bugs fixed: none reported this sprint; minor QA-oriented adjustments included scene scaling tweaks and layout refinements. Overall impact: improved player feel, richer interactive environments, and a more cohesive visual style, enabling faster iteration and improved onboarding for new designers. Technologies/skills demonstrated: Unity physics/materials, scene graph alignment and transforms, movement parameter tuning, procedural layout adjustments, and color grading/palette balancing for consistent visuals.

Activity

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Quality Metrics

Correctness81.0%
Maintainability84.0%
Architecture73.0%
Performance71.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity YAML

Technical Skills

3D ModelingCollision DetectionConfigurationGame DevelopmentLevel DesignPhysicsPhysics EnginePhysics Engine ConfigurationPlayer ControllerScene SetupUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MadMan-123/SwashDucklers

Nov 2024 Apr 2025
5 Months active

Languages Used

C#UnityUnity SceneUnity YAMLUnity AssetUnity Prefab

Technical Skills

3D ModelingGame DevelopmentLevel DesignPhysicsScene SetupUnity

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