
Euan Sande contributed to the MadMan-123/SwashDucklers repository by delivering a series of visual and UI asset enhancements over three months, focusing on player experience and maintainability. He created and integrated 3D models, textures, and UI elements using Unity and related asset formats, addressing both new feature development and asset organization. His work included overhauling menu interfaces, updating boat and loot visuals, and resolving asset import scaling issues, which improved visual consistency and streamlined future updates. By maintaining a clear asset-focused workflow and leveraging skills in 3D modeling and UI/UX design, Euan ensured efficient, traceable improvements without altering core gameplay logic.

April 2025: Focused UI visual assets update for MadMan-123/SwashDucklers to enhance usability and aesthetics without changing game logic. Delivered an asset pack with Play/Quit stickers, tutorial visuals to address UI stretching, and refreshed customization menu visuals (frame, navigation arrows, green plus effect). Asset-only changes improve onboarding, consistency, and future UI iterations; commits provide traceability.
April 2025: Focused UI visual assets update for MadMan-123/SwashDucklers to enhance usability and aesthetics without changing game logic. Delivered an asset pack with Play/Quit stickers, tutorial visuals to address UI stretching, and refreshed customization menu visuals (frame, navigation arrows, green plus effect). Asset-only changes improve onboarding, consistency, and future UI iterations; commits provide traceability.
March 2025 monthly summary for MadMan-123/SwashDucklers: Delivered a comprehensive UI and asset refresh (Asset Visual Refresh & UI Overhaul) and fixed asset import scaling, boosting player experience, brand consistency, and maintainability. Established asset organization for easier future updates and set the stage for continued visual improvements.
March 2025 monthly summary for MadMan-123/SwashDucklers: Delivered a comprehensive UI and asset refresh (Asset Visual Refresh & UI Overhaul) and fixed asset import scaling, boosting player experience, brand consistency, and maintainability. Established asset organization for easier future updates and set the stage for continued visual improvements.
February 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering visual and UI asset improvements across boat visuals, plank repair visuals, menu overhaul, premium loot visuals, and expanded food assets, driving enhanced player experience, onboarding, and monetization visuals. All changes were delivered via asset creation/integration commits, enabling immediate in-game adoption. No explicit bug-fix commits catalogued; integration and asset pipelines stabilized gameplay flow.
February 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering visual and UI asset improvements across boat visuals, plank repair visuals, menu overhaul, premium loot visuals, and expanded food assets, driving enhanced player experience, onboarding, and monetization visuals. All changes were delivered via asset creation/integration commits, enabling immediate in-game adoption. No explicit bug-fix commits catalogued; integration and asset pipelines stabilized gameplay flow.
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