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GTDM_GAMEDEV

PROFILE

Gtdm_gamedev

Gerald Thomas Duffy McCoy developed core gameplay systems for the MadMan-123/SwashDucklers repository, focusing on modular architecture and maintainable code. Over four months, he delivered features such as a player health display UI, a cannon combat system integrated with inventory management, and a scalable difficulty management framework. Using Unity, C#, and object-oriented design, Gerald implemented state management scaffolding, asset updates for character customization, and robust scripting for scene consistency. His work addressed gameplay feedback, stability, and future extensibility, with targeted bug fixes and refactoring to support ongoing development. The depth of his contributions enabled reliable, scalable, and testable game features.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

29Total
Bugs
2
Commits
29
Features
7
Lines of code
4,819
Activity Months4

Work History

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for MadMan-123/SwashDucklers focusing on delivering a scalable difficulty feature while stabilizing core state management. The team implemented an initial Difficulty Management System and carried out stabilization work to minimize risk during refactor cycles.

December 2024

7 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for MadMan-123/SwashDucklers. Focused on delivering a robust cannon-based combat system integrated with inventory management and aligned with player/scene interactions. Delivered end-to-end capabilities for loading, firing, and inventory-tracked ammunition, with a modular CannonManager that underpins cannon-based gameplay. Implemented cross-cutting scene updates and component-level wiring to ensure consistent behavior across objects. Performed targeted stability fixes and script integrations to address edge cases and ensure reliable runtime performance. This work enhances combat fidelity, reduces future integration effort, and demonstrates strong technical execution across Unity C#, modular architecture, and version control.

November 2024

18 Commits • 4 Features

Nov 1, 2024

November 2024 — MadMan-123/SwashDucklers delivered core gameplay enhancements, robust state management scaffolding, and asset updates that enable scalable future work, stronger player feedback, and faster iteration cycles. The work this month lays a solid foundation for new content and polish without compromising stability or performance.

October 2024

1 Commits • 1 Features

Oct 1, 2024

For 2024-10, the SwashDucklers project delivered the Player Health Display UI, establishing the first foundation for health-related gameplay. The work includes a new HUD element and a health management script to support real-time health updates, enabling future mechanics and richer player feedback. The implementation was committed in MadMan-123/SwashDucklers (ea6715dfd4b4fd637987db50cce303a72ff0b996), demonstrating solid UI integration, maintainability, and adherence to project architecture. This contributes to a more engaging player experience and prepares the ground for future health-driven gameplay loops.

Activity

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Quality Metrics

Correctness75.8%
Maintainability79.0%
Architecture71.8%
Performance72.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#C++UnityUnity C#Unity PrefabUnity YAMLYAML

Technical Skills

AI DevelopmentAsset ManagementC#Code CleanupGame DevelopmentInput ManagementObject-Oriented ProgrammingScene ManagementScriptingSingleton PatternSoftware ArchitectureSoftware Design PatternsState ManagementUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MadMan-123/SwashDucklers

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityC++Unity PrefabUnity YAMLUnity C#YAML

Technical Skills

C#Game DevelopmentUI DevelopmentUnity EngineAsset ManagementInput Management

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