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Bendachin

PROFILE

Bendachin

Greg Kasprzak developed a suite of 3D art and animation assets for the MadMan-123/SwashDucklers repository, focusing on enhancing visual fidelity and player feedback. Over three months, Greg delivered eleven features including animated crab and Kraken characters, environmental props, and tutorial UI assets. He integrated models, textures, and VFX into Unity using FBX and Unity Asset Meta formats, standardizing import settings for consistency and rapid iteration. His work improved onboarding and gameplay immersion by expanding the asset library and refining asset pipelines. Greg’s contributions demonstrated depth in 3D modeling, animation rigging, and asset management, supporting scalable game development workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

23Total
Bugs
0
Commits
23
Features
11
Lines of code
801
Activity Months3

Work History

April 2025

6 Commits • 3 Features

Apr 1, 2025

April 2025 — MadMan-123/SwashDucklers: Asset-driven feature delivery focusing on visual fidelity, onboarding assets, and asset library expansion. No code changes were required for the Kraken animation; assets are ready to drop into scenes and tutorials. Delivered three main asset packages with associated commits, enabling faster iteration and better player guidance.

March 2025

8 Commits • 5 Features

Mar 1, 2025

March 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering high-value visual and animation assets to enhance combat feedback, environment fidelity, and onboarding. Implemented cannonball impact visuals on Kraken, expanded crab animation assets, upgraded tree textures, introduced bubble screen UI/FX, and added a Cardboard Kraken tutorial asset. These initiatives improve player feedback, immersion, and first-run experience, while establishing asset pipelines for future iterations.

February 2025

9 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for MadMan-123/SwashDucklers: Delivered core art and visual fidelity enhancements to support a playable crab character and richer environments. Implemented crab character assets (model, textures, walk cycle, rig, and import settings) along with associated FBX files and meta data; introduced dust and water visual effects; added sack prop assets for environmental variety. These assets are integrated into the Unity workflow with standardized textures and import settings, enabling faster iteration and consistent visuals across scenes.

Activity

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Quality Metrics

Correctness99.2%
Maintainability100.0%
Architecture99.2%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

FBXUnity AssetUnity Asset MetaUnity Meta

Technical Skills

3D Animation3D Animation Integration3D Asset Import3D ModelingAnimationAnimation RiggingAsset IntegrationAsset ManagementGame DevelopmentTexture ArtTexturingVFXVFX Artist

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MadMan-123/SwashDucklers

Feb 2025 Apr 2025
3 Months active

Languages Used

FBXUnity AssetUnity MetaUnity Asset Meta

Technical Skills

3D Animation3D Animation Integration3D Asset Import3D ModelingAnimation RiggingAsset Integration

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