
Over a two-month period, contributed to CombatExtended and netdata/netdata by delivering eight features and resolving eight bugs, focusing on gameplay enhancements and backend stability. In CombatExtended, implemented compatibility updates for Vanilla Weapons Expanded, integrated Odyssey weapon traits, and introduced indirect-fire capabilities, using C#, XML, and object-oriented design to ensure robust patching and maintain game balance. Refactored trait infrastructure and improved explosion modeling for safer runtime behavior. In netdata/netdata, addressed concurrency issues and improved data collection reliability with C and Go, including deadlock prevention and timeout configuration. Demonstrated careful refactoring, cross-repository collaboration, and a strong focus on maintainability and stability.
March 2026 monthly summary focusing on key accomplishments and business value across two repositories (CombatExtended and Netdata). Delivered targeted features and stability fixes with measurable impact on gameplay functionality and data collection reliability.
March 2026 monthly summary focusing on key accomplishments and business value across two repositories (CombatExtended and Netdata). Delivered targeted features and stability fixes with measurable impact on gameplay functionality and data collection reliability.
February 2026 performance summary — CombatExtended (CE) and supporting work streams. Key features delivered: - VWE2 patch compatibility: updated Vanilla Weapons Expanded patch for CE with obsolete weapons removal, reference fixes, Trench Gun research path realignment, burst timing and weapon weight tweaks, and trailing newline cleanup. - Odyssey integration: added charged rockets ammo set (reloadable) with recipes updated to ChargeAmmoRecipeBase; patch restored for Charge Sniper Rifle; extended CustomWeaponTraitDef with 52 Odyssey traits across 10 categories; XML patches implemented. - CE ammo patches for Odyssey unique weapons: patched CE ammo for 23 ThingDefs to align with standard weapon components (CompAmmoUser, CompFireModes, CompUnderBarrel). - Indirect-fire capability: added allowIndirectFire trait support for high-arc trajectories; trajectory worker API extended and trait integration completed. - Infrastructure and safety: refactored explosion fields into TraitExplosionDef with validations; added null checks and stability patches; netdata reliability fixes (netdev mutex deadlock prevention; apps.plugin use-after-free). Major bugs fixed: - CE balance-related reverts to address batch balance concerns. - Netdata stability fixes: netdev mutex deadlock prevention when do_proc_net_dev() fails; use-after-free crash fix in apps.plugin data collection. Overall impact and accomplishments: - Strengthened patch stability and compatibility, enabling smoother future CE/VWE2 updates and Odyssey content integration. - Expanded gameplay options with Odyssey traits and weapon patches, increasing content variety while maintaining balance. - Improved patch safety and infrastructure, reducing regression risk and improving runtime stability in supporting tooling. Technologies/skills demonstrated: - Patch engineering (C#, XML patches, Harmony-based patching), trait and explosion modeling, indirect-fire trajectory design, and debugging for stability in mod patches and monitoring tooling.
February 2026 performance summary — CombatExtended (CE) and supporting work streams. Key features delivered: - VWE2 patch compatibility: updated Vanilla Weapons Expanded patch for CE with obsolete weapons removal, reference fixes, Trench Gun research path realignment, burst timing and weapon weight tweaks, and trailing newline cleanup. - Odyssey integration: added charged rockets ammo set (reloadable) with recipes updated to ChargeAmmoRecipeBase; patch restored for Charge Sniper Rifle; extended CustomWeaponTraitDef with 52 Odyssey traits across 10 categories; XML patches implemented. - CE ammo patches for Odyssey unique weapons: patched CE ammo for 23 ThingDefs to align with standard weapon components (CompAmmoUser, CompFireModes, CompUnderBarrel). - Indirect-fire capability: added allowIndirectFire trait support for high-arc trajectories; trajectory worker API extended and trait integration completed. - Infrastructure and safety: refactored explosion fields into TraitExplosionDef with validations; added null checks and stability patches; netdata reliability fixes (netdev mutex deadlock prevention; apps.plugin use-after-free). Major bugs fixed: - CE balance-related reverts to address batch balance concerns. - Netdata stability fixes: netdev mutex deadlock prevention when do_proc_net_dev() fails; use-after-free crash fix in apps.plugin data collection. Overall impact and accomplishments: - Strengthened patch stability and compatibility, enabling smoother future CE/VWE2 updates and Odyssey content integration. - Expanded gameplay options with Odyssey traits and weapon patches, increasing content variety while maintaining balance. - Improved patch safety and infrastructure, reducing regression risk and improving runtime stability in supporting tooling. Technologies/skills demonstrated: - Patch engineering (C#, XML patches, Harmony-based patching), trait and explosion modeling, indirect-fire trajectory design, and debugging for stability in mod patches and monitoring tooling.

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