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David Tenni

PROFILE

David Tenni

During April 2025, Shaun Deakin established the foundational asset and visuals pipeline for the deakinshaun/2025-383758-Project-Repository, focusing on VR/AR development. He implemented robust asset management using Git LFS and set up shader and material workflows in Unity, enabling advanced visual fidelity and UI integration. Shaun created 3D scenes and prefabs, integrating spatial audio frameworks and XR interaction scaffolding to support immersive sound and interaction. Leveraging C#, GLSL, and Unity Shader Development, he delivered five core features that accelerated project bootstrapping and improved development efficiency. The work demonstrated depth in both technical setup and cross-disciplinary VR/AR engineering practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
5
Lines of code
329,009
Activity Months1

Work History

April 2025

5 Commits • 5 Features

Apr 1, 2025

April 2025 monthly summary for deakinshaun/2025-383758-Project-Repository. Focused on establishing a robust VR/AR asset and visuals foundation and enabling spatial audio capabilities. Delivered foundational tooling and scaffolding to accelerate VR/AR development, with emphasis on asset management, shader/material pipelines, and XR interactions.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture84.0%
Performance68.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GLSLGit Attributes

Technical Skills

3D Asset Integration3D Modeling3D Scene SetupAsset ManagementGit LFSLightingMaterial CreationPrefab SetupSpatial AudioTextMesh Pro IntegrationUnityUnity EngineUnity Shader DevelopmentVR DevelopmentVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

deakinshaun/2025-383758-Project-Repository-

Apr 2025 Apr 2025
1 Month active

Languages Used

C#GLSLGit Attributes

Technical Skills

3D Asset Integration3D Modeling3D Scene SetupAsset ManagementGit LFSLighting