
During June 2025, Merrick enhanced the Credits System for the InteractivePixelStudios/What-The-Flock repository, focusing on asset integration and level design using Unreal Engine asset workflows. Merrick updated credits-related assets and levels, introduced a new visual asset to improve in-game feedback, and refined the CreditsMechanics system to deliver clearer monetization signals. By collaborating with art and design teams, Merrick ensured alignment with the project’s design system and improved the reliability of credit awarding and display. The work established a more transparent in-game economy, strengthened player trust, and provided a robust foundation for future credit-related features within the game.

June 2025 monthly performance for InteractivePixelStudios/What-The-Flock: Implemented targeted enhancements to the Credits System, updated assets and levels, and refined presentation to improve in-game economy feedback and player experience. Delivered visual asset integration and strengthened CreditsMechanics stability, contributing to clearer monetization signals and higher perceived value.
June 2025 monthly performance for InteractivePixelStudios/What-The-Flock: Implemented targeted enhancements to the Credits System, updated assets and levels, and refined presentation to improve in-game economy feedback and player experience. Delivered visual asset integration and strengthened CreditsMechanics stability, contributing to clearer monetization signals and higher perceived value.
Overview of all repositories you've contributed to across your timeline