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Emma :)

PROFILE

Emma :)

Emma Shaw developed and integrated 3D environments, character assets, and UI features for the InteractivePixelStudios/What-The-Flock repository over eight months. She focused on asset integration, environment art, and level design using Unreal Engine, delivering features such as greyboxed layouts, scalable environment scaffolds, and visual enhancements for gameplay areas. Emma’s technical approach emphasized modular asset pipelines, version-controlled iterations, and cross-team collaboration to streamline content updates and maintain visual consistency. Her work included 3D modeling, texture authoring, and UI/UX design, resulting in cohesive, maintainable game levels and interfaces. The depth of her contributions enabled rapid iteration and supported future gameplay expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

39Total
Bugs
0
Commits
39
Features
14
Lines of code
0
Activity Months8

Work History

June 2025

6 Commits • 3 Features

Jun 1, 2025

Month: 2025-06 Overview: Delivered a focused set of visual and UI improvements for InteractivePixelStudios/What-The-Flock, elevating visual fidelity and UI clarity while maintaining a strong, assets-driven development cadence. Work concentrated on three feature areas—UI polish, character visuals, and environmental art—enabled by a structured commit workflow and cross-team asset integration. Key achievements (top 4): - Nest home UI update: new UI assets for player stats and inventory slots, enabling clearer at-a-glance information and improved gameplay flow (commit: 55beeb391595d345e8cd69275df165dd9221601e). - Character visuals upgrade: Sir Meowsalot 3D model and materials refreshed to improve character presence and consistency; supports better lighting and closer-to-art-directive look (commit: 1f61399681a78e1a32e4a1c8ae34710b78c49869). - Calico cat texture assets: updated body and facial textures to enhance character fidelity and expression realism (commit: 75ff339e5abde90acaea0a52812fb287ddef5fd0). - Environmental art pack: skybox enhancements and new graffiti textures across levels to raise atmosphere and visual variety (commits: 93a1f1bb8f3e94c290d68ac0ef282c916535032a; 966cea7b17ee4934b8abc65a74885486d56137ba; c19a4990b815a8716183765766b3a966f574f9f2). Overall impact and accomplishments: - Elevated overall game visuals and UI clarity, contributing to a more engaging player experience and stronger first impressions in marketing and storefronts. - Streamlined asset pipeline and cross-team collaboration, reducing iteration cycles for visual assets and enabling quicker QA sign-offs for visuals. Technologies/skills demonstrated: - 3D character modeling and material workflows, texture authoring, and asset optimization. - UI/UX asset integration and layout considerations for gameplay interfaces. - Environment art production (skybox textures, graffiti assets) and visual consistency across levels. - Version control discipline with clear, descriptive commits and incremental changes.

May 2025

11 Commits • 3 Features

May 1, 2025

May 2025 performance summary for InteractivePixelStudios/What-The-Flock. Deliveries this month focused on expanding animal variety, refining NPC behavior, and achieving asset consistency to support a polished player experience and scalable future work. The work aligns with art direction and gameplay goals by enabling richer animations, smoother visuals, and a robust animation pipeline.

April 2025

7 Commits • 3 Features

Apr 1, 2025

Month: 2025-04. Focused on delivering visual enhancements and asset improvements for InteractivePixelStudios/What-The-Flock, including fly particle effects, UI assets, and expanded environmental visuals. Upgraded the fly particle system, replaced older components, added cat variant art assets, and refined trees, grass, and other natural assets to improve aesthetics and environmental detail near interactive elements. These efforts deliver richer visuals, consistent character appearances, and a more immersive player experience. Stability maintained with feature-focused work; no explicit major bugs fixed this month.

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 focused on establishing a scalable Harbour Front environment to support ongoing level design and future content expansion. Delivered Harbour Front Environment Layout with expanded map dimensions and foundational environmental assets (buildings, sidewalks, trees), enabling rapid iteration and greyboxing for upcoming gameplay areas. No major bugs fixed this month; stability remained solid while laying the groundwork for upcoming milestones. The initiative strengthens the production pipeline by providing a reusable environment scaffold, improving throughput for design iterations, QA readiness, and future content integration. Technologies demonstrated include environment prototyping, asset integration, map layout planning, and robust version control practices for traceability.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for InteractivePixelStudios/What-The-Flock: Delivered initial Level 2 front-area greyboxing and asset setup, enabling early validation of layout and gameplay flow. Asset integration included new level design assets and character models; initiated front-market area configuration and environment rearrangements to test playability and iteration readiness.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered Harbourfront Level assets and initiated final-level design for Harbourfront in What-The-Flock. Focused on content creation and level population with no code logic changes. No major bugs fixed this month; progress centered on asset integration and level layout to enable progression to the final stage.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for InteractivePixelStudios/What-The-Flock: Focused on Kensington Market environmental expansion, asset integration, and greyboxing refinements to extend map coverage and improve visual quality. Delivered cohesive environment updates, streamlined asset updates, and targeted touch-ups to support upcoming gameplay features.

November 2024

6 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary focusing on establishing a solid foundation for the Kensington Market level via greybox and asset integration, with emphasis on reducing asset debt and enabling rapid iteration for level design. No high-priority defects were reported; maintenance tasks included cleanup of greybox assets and outdated materials to improve consistency and readiness for QA.

Activity

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Quality Metrics

Correctness91.8%
Maintainability91.8%
Architecture91.2%
Performance91.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art3D Asset Integration3D Environment Art3D ModelingAnimationAnimation IntegrationArt Asset IntegrationAsset IntegrationAsset ManagementAudio DesignCharacter AnimationEnvironment ArtGame DevelopmentGreyboxingLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

InteractivePixelStudios/What-The-Flock

Nov 2024 Jun 2025
8 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset Integration3D ModelingGame DevelopmentLevel DesignUnreal Engine3D Environment Art

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