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Matthew Cote

PROFILE

Matthew Cote

Over three months, Matt contributed to InteractivePixelStudios/What-The-Flock by building and refining 3D asset pipelines, focusing on animation integration and asset management using Unreal Engine Assets. He expanded the asset library with user-specific organization, improved character animation systems for both cats and dogs, and stabilized the import process for NPC clothing assets. His work included developing new hit reaction and movement animations, updating environment visuals, and implementing asset scaling for consistency. By addressing asset traceability and import reliability, Matt enabled faster iteration cycles and richer gameplay experiences, demonstrating depth in 3D animation, asset integration, and character rigging within game development.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
6
Lines of code
0
Activity Months3

Work History

June 2025

5 Commits • 2 Features

Jun 1, 2025

June 2025 — Performance summary for InteractivePixelStudios/What-The-Flock: Delivered major animation and asset improvements, stabilized import pipelines, and expanded NPC customization. Resulted in richer gameplay feel, reduced asset-related issues, and faster iteration cycles.

May 2025

7 Commits • 3 Features

May 1, 2025

2025-05 Monthly Summary for InteractivePixelStudios/What-The-Flock: Delivered key features that improve animation realism and environment visuals, fixed critical asset issues, and refreshed the asset pipeline to support consistent visuals across characters and environments. Focused on business value: increased player immersion, asset reliability, and faster art/animation iteration.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 performance summary for InteractivePixelStudios/What-The-Flock focused on asset management and content integration. Delivered Asset Library Expansion by creating Matt's Personal Folder and importing three assets (Material__13.uasset, Material__14.uasset, Picnic_Table.uasset) to enhance asset organization and workflow in All-Flocked-Up. No critical bugs blocked progress; minor issues addressed to stabilize the asset import pipeline. This work improves content creation speed, asset traceability, and sets groundwork for user-specific workspaces.

Activity

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Quality Metrics

Correctness89.2%
Maintainability89.2%
Architecture89.2%
Performance83.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnreal Engine Assets

Technical Skills

3D Animation3D Art3D Art Pipeline3D Asset Management3D Modeling IntegrationAnimationAnimation IntegrationAsset IntegrationAsset ManagementAsset ScalingCharacter ArtCharacter CustomizationCharacter RiggingEnvironment ArtGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

InteractivePixelStudios/What-The-Flock

Nov 2024 Jun 2025
3 Months active

Languages Used

Unreal Engine AssetUnreal Engine Assets

Technical Skills

3D Modeling IntegrationAsset Management3D Animation3D Asset ManagementAnimationAnimation Integration

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