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Gurmin-S

PROFILE

Gurmin-s

Gurminder Sidhu developed core gameplay and UI systems for InteractivePixelStudios/What-The-Flock, focusing on inventory management, input customization, and menu frameworks. Using Unreal Engine Blueprints and UnrealScript, Gurminder delivered features such as a scalable inventory system with item pickup, filtering, and visual feedback, as well as a modular main menu, pause menu, and settings UI. The work included asset and configuration management, supporting multiple input schemes and keybinding resets to improve accessibility. By establishing robust data models and reusable UI components, Gurminder enabled faster iteration, maintainability, and future localization, demonstrating depth in both technical implementation and user experience design.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

21Total
Bugs
1
Commits
21
Features
7
Lines of code
5
Activity Months4

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for InteractivePixelStudios/What-The-Flock: Delivered a robust inventory system enhancement with UI and asset expansion to improve player experience and engagement. Implemented outline and item interaction within the inventory, updated engine configuration to support expanded inventory mechanics, and added new assets for inventory items, interactions, and UI elements. This work establishes a scalable asset pipeline, clears visual feedback for players, and enables faster iteration for future features. No major regressions reported.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 performance focused on delivering core player inventory systems and setting up a scalable UI framework for item management in InteractivePixelStudios/What-The-Flock. Primary accomplishments include a new pickup system enabling items to be collected by looking at them, with multiple input control schemes, and a foundational Inventory System v0.2 with assets and UI groundwork. The work validated end-to-end flow in a dedicated test level, establishing data definitions for collectibles (data, materials, meshes, textures) and enabling richer item presentation and filtering. No major bugs logged this month; the work lays the groundwork for future iterations, improved player experience, and faster content iteration.

November 2024

14 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for InteractivePixelStudios/What-The-Flock: Delivered a Pause Menu System with integrated Settings, introduced User Input and Keybindings customization, and completed a comprehensive UI Assets Overhaul and Menu Restyling. These efforts improved in-game control flow, accessibility, and UI consistency, accelerating feature iteration and enhancing player experience. The work reduces friction during gameplay, improves accessibility, and provides a maintainable UI framework for future localization and input customization.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for InteractivePixelStudios/What-The-Flock: Delivered a refreshed Main Menu and Settings UI with new assets, materials, and animations to enhance user interaction and testing visuals; initiated a binary asset changes review to determine any user-facing impact; progress supports UX modernization and asset integrity risk management.

Activity

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Quality Metrics

Correctness63.8%
Maintainability63.0%
Architecture57.2%
Performance58.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

Asset ManagementConfiguration ManagementConfiguration ResetGame DevelopmentInput ManagementInput SystemInventory SystemUI DevelopmentUI ImplementationUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

InteractivePixelStudios/What-The-Flock

Oct 2024 Mar 2025
4 Months active

Languages Used

UnrealScriptUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine Blueprintsiniuasset

Technical Skills

Game DevelopmentUI DevelopmentConfiguration ManagementConfiguration ResetInput ManagementInput System

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