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DinoSage

PROFILE

Dinosage

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

114Total
Bugs
27
Commits
114
Features
54
Lines of code
271,837
Activity Months7

Work History

April 2025

43 Commits • 30 Features

Apr 1, 2025

April 2025 - Delivered UI polish, tooling improvements, and gameplay stability for PurdueSIGGD/SIGGD-Game-2024. Key features and enhancements shipped: Import Cleanup; Wizard for Conversation Scriptable Objects; Audio Clip field; Applied Game Manager Script to the SceneManager prefab; Title Screen remake; UI hover improvements (invert colors and diamond rescale); Settings renamed to Credits; Start/Quit button functionality; Oblivion Tiles and Hub World tile integration; Hub World UI polish and stabilization with Player UI; Movement, interaction, and UI refactors to support hub-world flows; respawn system rework; dialogue system updates and asset integration; codebase cleanup and file moves; mid-way and checkpoint milestones. Critical fixes included: Fix Transparent Plato-form with player respawn; Fix Compile Error; Fix Frozen Mouse Bug; Debug EXP String Error; and range-interact safety enhancements. Impact: reduces designer friction, increases player satisfaction through tighter gameplay loops and visuals, and strengthens maintainability and testability of the codebase. Technologies/skills demonstrated: Unity/C#, C# refactoring, UI/UX iteration, content tooling development (Convo SO wizard, dialogue assets), asset pipeline integration, debugging, and documentation.

March 2025

26 Commits • 9 Features

Mar 1, 2025

Monthly summary for 2025-03 focusing on delivering platform infrastructure, major bug fixes, and progression-system enhancements with strong business value and code quality improvements.

February 2025

22 Commits • 6 Features

Feb 1, 2025

February 2025 monthly summary: Focused on stabilizing core gameplay systems, expanding the ghost and dialogue ecosystems, and polishing scene interactions to drive player engagement and release readiness. Delivered Stats System integration across the Player and related prefabs, overhauled ghost assets with Eva-Idol and hub relocation, and implemented ghost interaction mechanics, alongside scene polish that enhances exploration. Fixed critical gameplay bugs, cleaned up debugging noise, and added foundational hub dialogue and a North prefab to support future content.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Delivered core gameplay enhancements and a refactor enabling scalable stat handling, plus robust bug fixes to improve stability and developer ergonomics. Key outcomes include a responsive Dash Movement System, a centralized Stat Management layer, and fixes to messaging and component lifecycle for cleaner project setup. These changes reduce runtime errors, enhance player experience, and lay groundwork for future features and analytics.

December 2024

10 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a comprehensive overhaul of player movement and jump systems, introduced a state-machine for animations, and centralized jump logic for improved responsiveness. Implemented an Attack System with state-machine–driven combat animations and updated input bindings. Built an Interaction System enabling object interactions within reach and extended interactions to ghost entities via party management. Addressed critical reliability issues with jump control, animation timing, and double-jump, tightening transition handling.

November 2024

7 Commits • 3 Features

Nov 1, 2024

Monthly summary for 2024-11 (PurdueSIGGD/SIGGD-Game-2024): Delivered a targeted set of gameplay enhancements, sandbox content, and stability fixes that improve testing, player experience, and overall game quality. Key deliverables include camera system enhancements with an integrated shake tool, ghost behavior refinements with configurable movement parameters, and new sandbox enemies for gameplay variety. Critical bug fixes stabilized core combat and movement mechanics and improved prefab/scene quality. These efforts contributed to faster iteration, more reliable test scenarios, and a richer sandbox environment.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 focused on technical debt reduction and code quality improvements in PurdueSIGGD/SIGGD-Game-2024. Delivered PascalCase naming across GhostIdentity and PartyManager and removed unused/commented code in PartyManager, preserving behavior while improving readability and maintainability. Commits documented: da5420a9f472bce7375c5944bf42f93e517fdb9d (\"Cleaned up formatting for Ghosts\") and 99d14ffec979da00cedda5321464dd8d8a823bf9 (\"Incomplete Party Manger Refactor\"). No new features or user-facing bugs fixed this month; the improvements reduce technical debt and enable safer, faster future development.

Activity

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Quality Metrics

Correctness84.4%
Maintainability84.0%
Architecture81.2%
Performance76.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnityUnity AssetUnity Asset ManagementUnity C#Unity PrefabUnity SceneUnity Scene Data

Technical Skills

AnimationAnimation ControllerAnimation State MachinesAsset IntegrationAsset ManagementAsset OrganizationAsset ScalingBug FixingC#C# ScriptingClean CodeCode CleanupCode OrganizationCode RefactoringCollision Detection

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Oct 2024 Apr 2025
7 Months active

Languages Used

C#UnityUnity C#Unity PrefabUnity Scene DataYAMLUnity AssetUnity Asset Management

Technical Skills

Clean CodeCode RefactoringGame DevelopmentRefactoringUnityAsset Integration

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