
Edraii Karziko contributed to the BattletechModders/RogueTech repository by delivering a range of gameplay features and balance improvements over six months. They engineered systems such as the Skirmish Pilot Class System, Cannon rework, and Monthly Upkeep Budget overhaul, focusing on data-driven configuration and maintainable C# code. Their work included refactoring pilot data models, implementing JSON-based balance adjustments, and enhancing asset management for new weapons and factions. By addressing both feature development and bug fixes, Edraii improved data integrity, gameplay balance, and system scalability, demonstrating depth in game development, configuration management, and Unity-based modding workflows throughout the project lifecycle.

May 2025: Delivered the Skirmish Pilot Class System for RogueTech (BattletechModders/RogueTech). Refactored the pilot data structure to include unit class requirements for skirmish pilots, ensuring pilots are assigned based on their class and enhancing the strategic depth of skirmish battles. Updated pilot definitions and data handling to support class-based constraints. This work improves data integrity, enables more predictable unit composition, and lays groundwork for future balancing, analytics, and feature expansion. Overall, this release reduces edge-case misassignments and strengthens the foundation for class-driven gameplay.
May 2025: Delivered the Skirmish Pilot Class System for RogueTech (BattletechModders/RogueTech). Refactored the pilot data structure to include unit class requirements for skirmish pilots, ensuring pilots are assigned based on their class and enhancing the strategic depth of skirmish battles. Updated pilot definitions and data handling to support class-based constraints. This work improves data integrity, enables more predictable unit composition, and lays groundwork for future balancing, analytics, and feature expansion. Overall, this release reduces edge-case misassignments and strengthens the foundation for class-driven gameplay.
April 2025 monthly summary for BattletechModders/RogueTech: Focused feature work, stability improvements, and visual/assets delivery across Cannon rework, Shadow Divisions, and BossTrait tuning. This sprint accelerated readiness for the next release by increasing tactical versatility, expanding modding capabilities, and balancing core combat dynamics. Notable outcomes include ammo-swappable Cannon units via BonusDisc, ShaDivs WIP core changes with new visuals, and refined Union/Rattler BossTrait interactions.
April 2025 monthly summary for BattletechModders/RogueTech: Focused feature work, stability improvements, and visual/assets delivery across Cannon rework, Shadow Divisions, and BossTrait tuning. This sprint accelerated readiness for the next release by increasing tactical versatility, expanding modding capabilities, and balancing core combat dynamics. Notable outcomes include ammo-swappable Cannon units via BonusDisc, ShaDivs WIP core changes with new visuals, and refined Union/Rattler BossTrait interactions.
March 2025 (BattletechModders/RogueTech) – Delivered feature enhancements, balance tuning, and stability fixes to improve gameplay fidelity and maintainability. Highlights include AA Gear and Airstrike Tagging Improvements; Khanko tuning to 40%; S-TBM vehicle variants seeding for testing; Tenno Chroma integration; and AMS Critical Tables enhancements. Major bugs fixed addressed critical edge cases including Khanko disk issues, Aphrofix-related components, Wolfie naming, missed range corrections, and Convergence placeholder replacements. The work advances business value by improving tag accuracy, balancing key systems, expanding content, and enabling faster iteration through data-driven config updates. Technologies demonstrated include JSON-driven balance/config updates, data seeding for testing, and robust bug-fix discipline.
March 2025 (BattletechModders/RogueTech) – Delivered feature enhancements, balance tuning, and stability fixes to improve gameplay fidelity and maintainability. Highlights include AA Gear and Airstrike Tagging Improvements; Khanko tuning to 40%; S-TBM vehicle variants seeding for testing; Tenno Chroma integration; and AMS Critical Tables enhancements. Major bugs fixed addressed critical edge cases including Khanko disk issues, Aphrofix-related components, Wolfie naming, missed range corrections, and Convergence placeholder replacements. The work advances business value by improving tag accuracy, balancing key systems, expanding content, and enabling faster iteration through data-driven config updates. Technologies demonstrated include JSON-driven balance/config updates, data seeding for testing, and robust bug-fix discipline.
February 2025 highlights for BattletechModders/RogueTech: - Key features delivered: - Movement Speed Balancing for Units and Abilities: adjusts walk speeds, run multipliers, and removes speed-enhancing effects from select items/abilities to rebalance movement mechanics. PR work in progress with a3c4c20c4f3dcb02f3f67d5e89074d4c602fb26a. - No Salvage Configuration for TC_Headshot: adds a no-salvage scenario configuration to Advanced Targeting Computers (TC_Headshot) to better tune gameplay balance. Commit 704c485fcd90f2affea42653682f434ab3c380bd (Update Unique_FCS_AdvancedTC_Headshot.json). - Major bugs fixed: no major bugs fixed in scope for this repo this month; focus on stability and configurability of balance changes. - Overall impact and accomplishments: improved gameplay balance and configurability, enabling faster iteration, QA readiness, and clearer tuning paths for movement and targeting balance. - Technologies/skills demonstrated: JSON-based configuration edits, balance modeling, commit traceability, and PR discipline for feature toggles and scenario configurations.
February 2025 highlights for BattletechModders/RogueTech: - Key features delivered: - Movement Speed Balancing for Units and Abilities: adjusts walk speeds, run multipliers, and removes speed-enhancing effects from select items/abilities to rebalance movement mechanics. PR work in progress with a3c4c20c4f3dcb02f3f67d5e89074d4c602fb26a. - No Salvage Configuration for TC_Headshot: adds a no-salvage scenario configuration to Advanced Targeting Computers (TC_Headshot) to better tune gameplay balance. Commit 704c485fcd90f2affea42653682f434ab3c380bd (Update Unique_FCS_AdvancedTC_Headshot.json). - Major bugs fixed: no major bugs fixed in scope for this repo this month; focus on stability and configurability of balance changes. - Overall impact and accomplishments: improved gameplay balance and configurability, enabling faster iteration, QA readiness, and clearer tuning paths for movement and targeting balance. - Technologies/skills demonstrated: JSON-based configuration edits, balance modeling, commit traceability, and PR discipline for feature toggles and scenario configurations.
January 2025 monthly summary for BattletechModders/RogueTech focused on delivering business value and strong technical achievements. Key work included a system-wide overhaul of the Monthly Upkeep Budget System to modify med/mechtech values, creating lasting career-wide impact and aligning Argo upgrades with the new mechanics. Introduced Aphrodite attachment for Thunderbolt weapons with a streak firing mode, integrated across factions and tiers via item CSV updates. Implemented targeted bug fixes to improve stability and asset integrity, including Aphrodite system fix, MML art loading/display fix, and RogueTech rollback/fix. Demonstrated data-driven modding workflows with cross-faction assets and ongoing diffsettings tuning to refine budgets and options.
January 2025 monthly summary for BattletechModders/RogueTech focused on delivering business value and strong technical achievements. Key work included a system-wide overhaul of the Monthly Upkeep Budget System to modify med/mechtech values, creating lasting career-wide impact and aligning Argo upgrades with the new mechanics. Introduced Aphrodite attachment for Thunderbolt weapons with a streak firing mode, integrated across factions and tiers via item CSV updates. Implemented targeted bug fixes to improve stability and asset integrity, including Aphrodite system fix, MML art loading/display fix, and RogueTech rollback/fix. Demonstrated data-driven modding workflows with cross-faction assets and ongoing diffsettings tuning to refine budgets and options.
December 2024 RogueTech development monthly summary focusing on business value and technical achievements. Delivered core feature updates, balance refinements, and system overhauls to improve game mechanics, stability, and player value. Emphasis on maintainability, scalable design, and clear communication of changes to stakeholders.
December 2024 RogueTech development monthly summary focusing on business value and technical achievements. Delivered core feature updates, balance refinements, and system overhauls to improve game mechanics, stability, and player value. Emphasis on maintainability, scalable design, and clear communication of changes to stakeholders.
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