
Over six months, Empty Mountain contributed to BattletechModders/RogueTech by delivering gameplay features, asset integrations, and balance improvements that enhanced both player experience and development maintainability. Their work included 3D modeling and asset management to standardize mech visuals and optimize loading, as well as C#-driven refactoring to improve combat simulation accuracy and data configuration. They addressed weapon balance and expanded ammunition systems, ensuring in-game descriptions matched actual mechanics. By consolidating proxy models, cleaning up configuration files, and improving UI clarity, Empty Mountain enabled faster iteration and more reliable modding workflows, demonstrating depth in Unity Engine development and data-driven game design.

June 2025 monthly summary for BattletechModders/RogueTech focusing on visual parity, asset management, and balance accuracy to drive in-game consistency and faster loading, while expanding weapon distribution and stabilizing launcher visuals.
June 2025 monthly summary for BattletechModders/RogueTech focusing on visual parity, asset management, and balance accuracy to drive in-game consistency and faster loading, while expanding weapon distribution and stabilizing launcher visuals.
May 2025: Asset organization, visual fidelity, and balance refinements across RogueTech. Implemented asset filename standardization for ammunition splatter, mech model display fixes, and numerous prefab improvements; executed a major balance overhaul for LRM/SRM/MRM and Artemis systems; performed proxy-tag cleanup, proxy-model swaps, and unit/model scaling updates; updated UI/description for EMP ammo range and LBX cluster accuracy; improved tag propagation for N-LRMs and related units. Overall, this work reduces asset confusion, enhances gameplay fidelity, and provides clearer, data-driven player-facing information.
May 2025: Asset organization, visual fidelity, and balance refinements across RogueTech. Implemented asset filename standardization for ammunition splatter, mech model display fixes, and numerous prefab improvements; executed a major balance overhaul for LRM/SRM/MRM and Artemis systems; performed proxy-tag cleanup, proxy-model swaps, and unit/model scaling updates; updated UI/description for EMP ammo range and LBX cluster accuracy; improved tag propagation for N-LRMs and related units. Overall, this work reduces asset confusion, enhances gameplay fidelity, and provides clearer, data-driven player-facing information.
April 2025 RogueTech monthly summary: Delivered a cohesive set of visual, balance, and UX improvements across BattletechModders/RogueTech. Key work spans proxy model overhaul and mech resizing, CAB model integration, ammunition diversification, Artemis/MML/RISC updates, and branding/ui refinements, driving asset fidelity, player clarity, and maintainability.
April 2025 RogueTech monthly summary: Delivered a cohesive set of visual, balance, and UX improvements across BattletechModders/RogueTech. Key work spans proxy model overhaul and mech resizing, CAB model integration, ammunition diversification, Artemis/MML/RISC updates, and branding/ui refinements, driving asset fidelity, player clarity, and maintainability.
March 2025 monthly summary for BattletechModders/RogueTech focused on delivering core gameplay improvements, asset consolidation, stability improvements, and UX enhancements that drive business value through better balance, consistency, and faster iteration.
March 2025 monthly summary for BattletechModders/RogueTech focused on delivering core gameplay improvements, asset consolidation, stability improvements, and UX enhancements that drive business value through better balance, consistency, and faster iteration.
February 2025 monthly performance summary for BattletechModders/RogueTech. Focused on delivering features that improve combat simulation fidelity and extendability, while fixing key balance-related bugs and improving code maintainability. Key features delivered: - VSPL Range Handling Across Weapon Modes: Refactored VSPL calculations across weapon modes to preserve canon range brackets, improving combat simulation accuracy. Commits: 259e7f74302b2f15d75102fa55ef54da62ae5059. - Range Bonus Distance Buff for VSPL-Compatible Items: Introduced a buff to increase RangeBonusDistance for items compatible with VSPLs, laying groundwork to extend range bonuses to additional gear. Commit: 50b85838b36686965cdab2c3e355ad850bebf171. - Codebase Hygiene and Minor Refactors: Comprehensive maintenance including formatting cleanups, buff identifier rename, and data descriptor text corrections. Commits include: 24c12d773b727a25f5324930fd2cfc34166fff19, 052a53dfcd0b3c9a3688cc411e95391e730b1bd1, 3a9a554a22c4e7f5afb8287af07c330382f935a5, 7e46e3cabd8d9cee715ffa26358167b078b56dda, 663c2012a37f7d0fe5df6279b1fae69dbc6061e5, 51ba39387def9fd029c942da745d62c653610ee0. Major bugs fixed: - Mech Chassis Affinity Alignment with Weapon Loadouts: Adjusted Longbow 13NAIS and 10K chassis affinities to reflect their primary armaments, aligning internal classifications with combat roles. Commit: 860e95958f30ef709628489a065dd77631246aaf. - Laser Insulator RangeBonusAccuracy Rollback Fix: Reverted a previous change that caused issues with laser insulators by setting rangebonusaccuracy to -2 to restore correct functionality. Commit: 9f01be68a0fd53348b148c325e59027689c47392. Overall impact and accomplishments: - Enhanced realism and balance in combat simulations through accurate VSPL modeling and selective range bonuses, with improved maintainability and data clarity that supports faster future feature work. Technologies/skills demonstrated: - Refactoring and data-driven design, explicit commit history discipline, buff system extension, and alignment of data taxonomy with combat roles.
February 2025 monthly performance summary for BattletechModders/RogueTech. Focused on delivering features that improve combat simulation fidelity and extendability, while fixing key balance-related bugs and improving code maintainability. Key features delivered: - VSPL Range Handling Across Weapon Modes: Refactored VSPL calculations across weapon modes to preserve canon range brackets, improving combat simulation accuracy. Commits: 259e7f74302b2f15d75102fa55ef54da62ae5059. - Range Bonus Distance Buff for VSPL-Compatible Items: Introduced a buff to increase RangeBonusDistance for items compatible with VSPLs, laying groundwork to extend range bonuses to additional gear. Commit: 50b85838b36686965cdab2c3e355ad850bebf171. - Codebase Hygiene and Minor Refactors: Comprehensive maintenance including formatting cleanups, buff identifier rename, and data descriptor text corrections. Commits include: 24c12d773b727a25f5324930fd2cfc34166fff19, 052a53dfcd0b3c9a3688cc411e95391e730b1bd1, 3a9a554a22c4e7f5afb8287af07c330382f935a5, 7e46e3cabd8d9cee715ffa26358167b078b56dda, 663c2012a37f7d0fe5df6279b1fae69dbc6061e5, 51ba39387def9fd029c942da745d62c653610ee0. Major bugs fixed: - Mech Chassis Affinity Alignment with Weapon Loadouts: Adjusted Longbow 13NAIS and 10K chassis affinities to reflect their primary armaments, aligning internal classifications with combat roles. Commit: 860e95958f30ef709628489a065dd77631246aaf. - Laser Insulator RangeBonusAccuracy Rollback Fix: Reverted a previous change that caused issues with laser insulators by setting rangebonusaccuracy to -2 to restore correct functionality. Commit: 9f01be68a0fd53348b148c325e59027689c47392. Overall impact and accomplishments: - Enhanced realism and balance in combat simulations through accurate VSPL modeling and selective range bonuses, with improved maintainability and data clarity that supports faster future feature work. Technologies/skills demonstrated: - Refactoring and data-driven design, explicit commit history discipline, buff system extension, and alignment of data taxonomy with combat roles.
January 2025 monthly summary for BattletechModders/RogueTech. Focused on reliability improvements in laser accuracy calculations and repository hygiene. No new user-facing features deployed this month; core combat simulations gained robustness through targeted bug fixes and improved process hygiene.
January 2025 monthly summary for BattletechModders/RogueTech. Focused on reliability improvements in laser accuracy calculations and repository hygiene. No new user-facing features deployed this month; core combat simulations gained robustness through targeted bug fixes and improved process hygiene.
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