EXCEEDS logo
Exceeds
Erik Inge Bolsø

PROFILE

Erik Inge Bolsø

Knan contributed to the BattletechModders/RogueTech repository, focusing on game data management, balance tuning, and bug fixing over a five-month period. They engineered new weapon variants, expanded loadout options, and aligned gameplay mechanics with tabletop standards, using C#, JSON, and XML to implement and refine features. Their work included stabilizing autocannon rapid-fire modes, correcting heat and damage modeling, and ensuring consistency between in-game stats and descriptions. By addressing both feature development and critical bug fixes, Knan improved gameplay reliability and player experience. The depth of their contributions reflects a strong grasp of data modeling, modding, and iterative code cleanup.

Overall Statistics

Feature vs Bugs

42%Features

Repository Contributions

35Total
Bugs
18
Commits
35
Features
13
Lines of code
2,374
Activity Months5

Your Network

16 people

Work History

August 2025

1 Commits

Aug 1, 2025

August 2025 (BattletechModders/RogueTech): Focused maintenance delivering a critical bug fix to the ZeusC mech health bonus. The health bonus was previously misapplied in combat calculations; the fix ensures the intended health bonus is consistently applied across engagements, improving combat balance and reliability. No new features released this month; prioritized reliability, stability, and code health.

June 2025

2 Commits

Jun 1, 2025

June 2025: Delivered a targeted Autocannon RF mode bug fix across 20 CE and 10 CE variants in BattletechModders/RogueTech, stabilizing Rapid Fire behavior and eliminating firing anomalies. This directly improves gameplay reliability for mod users and reduces support burden by ensuring consistent weapon behavior. The work established a clear fix path with traceable commits and a foundation for future RF-mode enhancements.

May 2025

1 Commits

May 1, 2025

May 2025: RogueTech module yielded a focused data/text fix improving descriptor accuracy. No new features released this month; one bug fix aligns unit stats with in-game text, reinforcing player trust and reducing potential support tickets. Commit addressed: a5419f29b4d12a11f35b14524ed9a06be57e5563 in BattletechModders/RogueTech.

April 2025

10 Commits • 3 Features

Apr 1, 2025

April 2025 delivered targeted feature expansions, balance improvements, and critical fixes for BattletechModders/RogueTech. The month focused on increasing unit versatility, aligning mechanics with expected game balance, and refining heat/damage modeling for realistic play. The work enables broader deployment of custom munitions and variants while tightening cohesion with TT game balance and ensuring consistent behavior across weapon systems.

March 2025

21 Commits • 10 Features

Mar 1, 2025

March 2025 monthly summary for BattletechModders/RogueTech focused on delivering key features, addressing balance defects, and clarifying gameplay rules to maximize business value and player experience. This period emphasized maintaining alignment with TT standards, expanding loadouts, and improving clarity in weapon descriptions and environmental effects.

Activity

Loading activity data...

Quality Metrics

Correctness84.6%
Maintainability85.8%
Architecture82.8%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONXML

Technical Skills

Balance AdjustmentsBalance TuningBug FixingC#Code CleanupData BalancingData ManagementData ModelingGame Data ManagementGame DevelopmentGame ModdingModdingUI DevelopmentWeapon Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BattletechModders/RogueTech

Mar 2025 Aug 2025
5 Months active

Languages Used

C#JSONXML

Technical Skills

Balance TuningBug FixingC#Code CleanupData BalancingData Management

Generated by Exceeds AIThis report is designed for sharing and indexing