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Håkan Sidenvall

PROFILE

Håkan Sidenvall

Hakan Sidenvall contributed to the Unity-Technologies/InputSystem repository over 13 months, building and refining core input features and tooling for Unity. He delivered platform-aware input polling, enhanced rebinding UI samples, and introduced performance diagnostics for input debugging. Hakan addressed complex bugs such as asset import reliability, cross-package compatibility, and device disconnect handling, often expanding test coverage to prevent regressions. His work involved C# programming, Unity Editor scripting, and CI/CD integration, with a focus on maintainability and cross-version compatibility. Through targeted refactoring, documentation improvements, and robust unit testing, Hakan consistently improved reliability, developer experience, and runtime performance for Unity projects.

Overall Statistics

Feature vs Bugs

43%Features

Repository Contributions

26Total
Bugs
13
Commits
26
Features
10
Lines of code
29,336
Activity Months13

Work History

February 2026

1 Commits

Feb 1, 2026

February 2026 monthly summary for Unity-Technologies/InputSystem: Delivered stability enhancements to the Input System; fixed a critical bug affecting enabling InputActionMaps when devices disconnect/reconnect, and expanded test coverage to prevent regressions. These changes improve reliability across input devices and reduce user-facing crashes, enabling smoother gameplay experiences.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025: Unity Input System delivered reliability and performance improvements. Fixed non-deterministic import of .inputaction assets to prevent asset corruption or Unity hangs, adding checks to ensure action maps do not share names with parent assets during C# script generation. Implemented deferred auto-registration of processors, interactions, and binding types to reduce memory allocations from reflective introspection, boosting runtime performance and memory efficiency. These changes enhance asset import reliability, reduce memory pressure, and improve startup and runtime performance for projects relying on the Input System. Commit references and ISXB tickets noted.

October 2025

5 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for Unity-Technologies/InputSystem: Focused on stabilizing core input workflows, expanding QA tooling, and enhancing UI customization. Delivered targeted features with a strong emphasis on reliability, test coverage, and developer experience to accelerate iteration and reduce risk across Unity version compatibility.

September 2025

1 Commits

Sep 1, 2025

September 2025 monthly summary for Unity-Technologies/InputSystem: Stability and backward-compatibility improvement addressing a critical edge-case in Keyboard input handling. Implemented fix for null KeyControl in deprecated Key.IMESelected during enumeration of Keyboard.allKeys, preserving backward compatibility while guiding migration away from deprecated usage. Added comprehensive tests validating keyboard key lookups and enumeration to prevent regressions. Resulting changes reduce runtime exceptions, improve reliability across platforms, and strengthen maintainability of the Input System.

August 2025

2 Commits • 2 Features

Aug 1, 2025

Concise monthly summary for August 2025: Platform-aware Input polling frequency feature implemented in Unity InputSystem to reduce latency and improve cross-platform compatibility; rebinding sample enhancements with dynamic labels and robust rebinding logic plus fixes for action propagation and UI display after scene reloads; overall impact: improved input responsiveness, stability, and developer experience; technologies demonstrated: platform-specific polling, feature flags, enhanced samples, and cross-version compatibility.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for Unity Input System: - Key features delivered and major bugs fixed, with a focus on business value and code quality. - Notable work includes a targeted internal refactor to centralize runtime state checks and a fix to stabilize UI tests for InputActionsEditor. - Impact spans improved CI reliability, maintainability, and developer velocity.

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for Unity-Technologies/InputSystem. Focused on reliability and discoverability of action names in the Input System. Delivered a targeted bug fix to FindAction to support actions whose names contain slashes, addressing developer and user reports and preventing hidden breakages in action lookup. Added comprehensive tests to validate slash-containing action names and guard against regressions. Resulted in a more robust InputActionAsset and improved developer confidence for action-based workflows.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered reliability enhancements for XR input and introduced quantitative performance diagnostics in the Input System. The work focused on two major areas: stabilizing TrackedPoseDriver behavior when XR tracking is unavailable, and expanding the Input Debugger with achievable frequency and latency metrics to accelerate debugging and optimization of input pipelines.

February 2025

1 Commits

Feb 1, 2025

February 2025: Key reliability improvement in Unity Input System. Implemented real-time synchronization between the Parameter Editor and Input Settings, ensuring the editor reflects changes to Input Settings automatically and refreshes values via new callbacks. This reduces manual refresh needs and prevents misalignment between editor state and runtime configuration.

January 2025

1 Commits

Jan 1, 2025

January 2025 — Unity-Technologies/InputSystem: Delivered a critical compatibility patch to ensure Input System works smoothly with Addressables across Unity editor versions and platforms. The fix resolves a compilation error caused by an undefined IInputAnalytic.TryGatherData when Addressables and Input System are used together by gating the code with conditional compilation. This change prevents build failures, stabilizes cross-package integration, and reduces downstream troubleshooting for developers.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024: Focused on improving developer experience and CI reliability for the Unity Input System. Delivered targeted documentation enhancements and a CI stability fix that reduces asset reimport-related build failures, contributing to faster onboarding, smoother releases, and higher maintainability of the InputSystem repo.

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024 monthly performance summary for Unity InputSystem. Focused on enhancing developer experience, improving sample robustness, and cleaning CI/test surfaces. Delivered auto-generated XML documentation for source-generated C# classes produced from input action assets, and enhanced the GamepadVisualizer sample to reflect the active device and handle device disconnects more gracefully. Completed targeted test suite cleanup to resolve a compile-time warning by removing a duplicate using statement.

October 2024

1 Commits

Oct 1, 2024

In Oct 2024, the InputSystem work focused on stabilizing the Input Action Editor UX by addressing a right-click context menu issue and ensuring consistent context menu behavior. No new features were shipped this month; the emphasis was on reliability and UX polish for editor actions.

Activity

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Quality Metrics

Correctness93.4%
Maintainability87.0%
Architecture86.6%
Performance86.2%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#

Technical Skills

API DesignAsset ManagementBug FixingC#C# programmingCI/CDCode GenerationCompiler WarningsConditional CompilationDebugging ToolsDocumentationEditor DevelopmentEditor ScriptingGame DevelopmentInput System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Oct 2024 Feb 2026
13 Months active

Languages Used

C#

Technical Skills

Editor DevelopmentInput SystemUI ToolkitC#Code GenerationDocumentation