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Chris Goy

PROFILE

Chris Goy

Christopher Green contributed to the Unity-Technologies/InputSystem repository by implementing performance instrumentation within the Unity Input System. He introduced ProfilerMarkers to measure the performance of enabling and disabling InputActions as well as resolving input bindings, integrating these markers directly into core InputSystem methods. Using C# and leveraging his expertise in performance profiling, Christopher’s work established a foundation for data-driven analysis and future optimization of input handling. Although the contribution spanned a single feature over one month, the depth of integration enables more accurate profiling and faster diagnosis of performance issues, supporting ongoing improvements in Unity’s input processing workflows and system maintainability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
209
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Unity-Technologies/InputSystem. Focused on performance instrumentation to enable better profiling and optimization of input handling. Implemented ProfilerMarkers to measure performance of enabling/disabling InputActions and resolving bindings, with integration across core InputSystem paths. This groundwork supports data-driven performance improvements and faster issue diagnosis.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Performance ProfilingUnity Input System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Dec 2024 Dec 2024
1 Month active

Languages Used

C#

Technical Skills

C#Performance ProfilingUnity Input System

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